Emulator game movies (NES)

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Contents:

There are only very few rules on making timeattacks.

I'll list here few. Notice that there may be exceptions of some rules, and these are somewhat more guidelines than actual rules.

Rules in tool-assisted movie making

The games must be real

The movie should look like it could have been played with an authentic hardware. This makes it more familiar to the audience.

This details to the following points:

Hacked games are not allowed

An exception to this are hacks which only make the game playable on an emulator.

Game genie codes etc are not allowed

Cheat-keys and debugging codes are not allowed

Such as Konami's up+up+down+down+etc sequence.
If the key sequence is mentioned in the manual as a normal means of playing, it is (usually) allowed.

Out-of-emulation postprocessing, such as video editing, is not allowed

(Non-gameplay-altering edits such as adding subtitles are not forbidden.)

Famtasia is NTSC - the game should be NTSC as well.

PAL games (most European games) are allowed only if they play with the same speed as the NTSC version, or if there are distorted graphics in the NTSC version, etc. This depends much on the case.
The point of this is that PAL versions should not be used just to make the movie faster.

Gameplay should be perfect

This is the most controversory statement, and everyone can apply it almost whatever way they wish.
The following points are very debatable, and they are in no way enforced.

Death should not be used as a shortcut

This is the most controversory.

One should not collect items that are not good to collect

Debatable.

The character shouldn't get hit (hurt)

Debatable, highly a style question.

Postscript

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