Once you have established strong emotional attachments, it is time to
destroy some of them. This is part of the maximization of misery.
The more traumatic you can create the event, the better.
The more valuable it is that you destroy, the better.
But ensure that there are safety nets. You don't want the audience to be
so utterly devastated that they give up with the game or stop watching
the movie. Introduce a ray of hope somewhere quickly.
NOTE: THIS SECTION CONTAINS SPOILERS!
Throughout the course of the game, the player is let to believe
that Crono is the main character of the game, for example by not
letting the player move Crono out from the party's lead position.
The player is likely to give Crono their own name.
Then, suddenly and unexpectedly, Crono dies.
Crono's body shatters to pieces; there doesn't seem to be any
possibility for him to survive.
When this happens, the player is kept in shock for a while.
But as soon as the player can catch their breath, the ray of hope
is given: a time egg possibly can get Crono back.
This technique actually has a
name and an article in Wikipedia
Final Fantasy 6
Through the game, the goal has been built towards preventing a terrible
apocalypse that destroys the entire world.
Then the apocalypse happens. The whole world is destroyed. Continents
shatter. Plants wither. Friends are lost.
It looks utterly hopeless at first. However, a ray of hope is given.
A little raft may carry Celes out from a little island, possibly
to find something to live on.
Tales of Phantasia
The town of Totus is destroyed, along with the family of the hero
and his friend, Chester.
This happens in the beginning of the game so that much emotional attachment
has not yet been invested. However, it is all
there is, so it has a
larger relative value. The scene is very emotional with darkness and rain
and thunder and a desperate music.
The dialog of the characters enforces the sensation of loss.
Later in the game, entire towns are disingerated.
Final Fantasy 5
Faris's pet seamonster drowns into the sea. Later, entire towns are disintegrated.
A catastrophe that the heroes struggle to avert, happens nevertheless.
Final Fantasy 4
Palom and Porom, two very lively children, turn themselves into stone statues
to save the others. Despite attempts to save them, they remain as statues
until the game end.