Filename | description |
---|---|
header.a65 | The main assembly module. It contains the snes header and interrupt vectors. It will be compiled to an IPS file and it will populate ROM addresses $00FF00 to $00FFFF. |
reset.a65 | Module: game reset routines. Initializes the PPU and sets up
the IRQ to do DMA and such stuff. It's location in the ROM is decided at link time. |
main.a65 | The main module. It just draws something on the screen and
then goes to a powersaving loop. It's location in the ROM is decided at link time. |
gfx.a65 | This assembly file defines the palettes and the tiles. It's location in the ROM is decided at link time. |
memmap.i65 | Include file defining some RAM/VRAM locations. |
Makefile | Makefile contains the rom build instructions for the "make" program. |
demo.smc | This is the ROM that is created as a result. It has a proper checksum. (256 kB) |
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