*t@1C895:m=4000:4000
*T@1C895:m=4000:4000

+07: ;1C8A3->C96B
   [goto:21:4B]GAME OVER
   [gotoFD:21:CD]CONTINUE
   [gotoFD:22:2D]SAVE GAME
   [gotoFD:22:8D]PASSWORD
   [gotoFD:23:0B]NUMBER OF
   [gotoFD:23:2B]CONTINUES
   [gotoFD:23:4B]USED: 
   ; using [termFF] here because our custom
   ; menu screen appends the number of continues here.
   [termFF]

; Dialog. FF-byte terminated strings.

*z@0CB82:m=C000:1C000
*Z@0CB82:m=C000:1C000


;;;; Clues ;;;;

+066u: ;JA @72AE[2:DRQ_MAC2]: BA-KUREINOYAKATADE/SHIROSUISHOUWO/KAZASUTOKI/MICHIHA HIRAKARERU
   ;CLEAR A PATH/AT BERKELEY/MANSION WITH/A WHITE/CRYSTAL.
   ; Clue 1 @ Veros REFERRED
   [nl]
   ;***********.
   A crystal[nl]
   can reveal[nl]
   a secret[nl]
   path in the[nl]
   Berkeley[nl]
   Mansion.
+030u: ;JA @64C6[5:DRQ_YK_1]: KASHINOKINOKUIWO/ARUMONONI UCHIKOMUTOKI/MAOUNO SHOUCHOUHA/ARAWARERU
   ;A SYMBOL OF/EVIL WILL/APPAER WHEN/YOU STRIKE/THE STAKE.
   ; Clue 2 @ Berkeley Mansion REFERRED
   [nl]
   A symbol of[nl]
   Dracula will[nl]
   appear when[nl]
   you strike[nl]
   with a stake[nl]
   made of oak.
+031u: ;JA @64EF[5:DRQ_YK_1]: BURA-MUNOYAKATA/KAWANO NOROIWO/TOKUMONO/MUKAEIRERU
   ;DESTROY THE/CURSE AND/YOU'LL RULE/BRAHM'S/MANSION.
   ; Clue 3 @ Berkeley Mansion REFERRED
   [nl]
   The road[nl]
   to Brahm's[nl]
   Mansion[nl]
   will be[nl]
   heralded by[nl]
   dispelling[nl]
   the curse[nl]
   of the river.



; 13 strings: Short names for each clue
; No substring compression for these.
+159s:
    Crystal
+160s:
    Oak Stake
+161s:
    Brahm's Road
+162s:
    Sacred Flame
+163s:
    Beach
+164s:
    Diamond
+165s:
    Heart
+166s:
    Garlic
+167s:
    Silk Bag
+168s:
    Whirlwind
+169s:
    Nail
+170s:
    Living Laurel
+171s:
    Death's Ruse



// [71] is ':', but we use [71] to prevent non-slanted [62] being used instead
{"top"   : "[47][48][48][48][48][48][48][48][48][48][48][48][48][48][48][49]",
 "0"     : "[4A]              [4A]",
 "mid"   : "[4A][48][48][48][48][48][48][48][48][48][48][48][48][48][48][4A]",
 "bot"   : "[4B][48][48][48][48][48][48][48][48][48][48][48][48][48][48][4C]",
 "time0" : "[4A]  [64]   [71]  [71]    [4A]",
 "time"  : "[4A]       [71]  [71]   [4A]",
 "heart" : "[4A] [hearts]-      L-   [4A]",
 "LBL0"  : "[4A] Time:        [4A]",
 "LBL1"  : "[4A] Exp.:        [4A]",
 "LBL2"  : "[4A] Clues...:     [4A]",
// Wider box for dialog & shop
 "top1"  : "[47][48][48][48][48][48][48][48][48][48][48][48][48][48][48][49]",
 "1"     : "[4A]              [4A]",
 "bot1"  : "[4B][48][48][48][48][48][48][48][48][48][48][48][48][48][48][4C]",
 "cost"  : "[4A]  ---- [hearts]----  [4A]",
 "yes"   : "[4A] Buy   Refuse [4A]",
 "no"    : "[4A]              [4A]"
}