All the level edits are hardcoded into the program. This is Bisqwit's pet project.
{ "..............|=" " " "..............|=" " " "..............|=" " " "..............|=" " " ".......======##=" " ee " /* e=small energy */ "..==.........##." " " "..........===##=" " " "......=....==##=" " " "............=##=" " " ".............##." " " ".....=.......##=" " P " /* P=big weapon refill */ "...........==##=" " " "=============##=" "v v " /* v=spread cannon in floor*/ ".............##." " " "=============##=" " " ".............##=" " " , 0 // monster graphics index ,Up}, // where the path continues
It is updated occassionally, when I need to clarify something for myself.
Note: This program is only available as C++ source code on these pages. To run the program, you need a C++ compiler to compile it. To make your own edits, you need to have some programming understanding in order to edit the proper files in a proper way.
Generated from
progdesc.php (last updated: Mon, 28 Nov 2005 15:02:16 +0200)
with docmaker.php (last updated: Sun, 12 Jun 2005 06:08:02 +0300)
at Wed, 21 Dec 2005 00:06:49 +0200