1. Purpose 2. How to begin? 3. Current status 3.1. Version history 4. Program list 4.1. ctdump 4.2. ctinsert 4.3. other 4.3.1. makeips 4.3.2. unmakeips 4.3.3. xray 4.3.4. viewer 4.3.5. spacefind |
4.3.6. taipus.rb 4.3.7. sramdump 4.3.8. base62 5. Useful features 5.1. Name conjugation 5.2. Font/dictionary skew 5.3. Automatic paragraph wrapping 5.4. Variable width 8pix font 5.5. Very configurable 6. Requirements 7. Copying 7.1. If you only are interested in some features/parts 8. See also 9. Downloading |
Meant to be useful for anyone who wants to become a translator for Chrono Trigger and translate the game to their own language.
ct16fn.tga
and ct8fn.tga
,
and update the configuration to match the new character set
in your font and script files.
Subject | Percentage | |
---|---|---|
Dialog handling | 120% | everything works, extra features |
Dialog font handling | 120% | everything works, extra features |
Status font handling | 100% | everything works |
Character set issues | 100% | everything works |
Compression algorithms | 100% | everything works |
Item/tech/monster font handling | 80% | useless in its current state |
Graphics handling | 95% | minor details left |
Signature feature | 100% | everything works |
Error recovery | 10% | silent ignore |
Documentation | 0% | practically no documentation; that's why you must contact |
# VERSION 1.0.3 was the first working! :D # VERSION 1.0.4 handled fixed strings too # VERSION 1.0.5 found item descriptions # VERSION 1.0.6 compressed better # VERSION 1.0.7 compressed more carefully # VERSION 1.0.8 documented the script # VERSION 1.0.9 fixed "..." handling and located the font # VERSION 1.0.10 had knowledge of character sets # VERSION 1.0.11 had a working font insertor # VERSION 1.0.12 had better knowledge of special codes # VERSION 1.0.13 used 62-base numbers # VERSION 1.0.14 added taipus.cc # VERSION 1.0.15 updated FIN/README and ct_fin.txt, but neither are archived # VERSION 1.0.16 added taipus.rb, fixed homepage urls and fixed mmap error checking. # VERSION 1.0.17 working again; uses space better; little modularized # VERSION 1.0.18 more of above # VERSION 1.0.19 code organising... improved 'i' in 8x8 font. # VERSION 1.0.20 binpacker changes, some translation done too # VERSION 1.0.21 more translation, some documentation, font palette changes. # VERSION 1.0.22 more translation, autowrapping support, conjugation detection code # VERSION 1.1.0 did some assembly hacking, support for code patching # VERSION 1.1.1 conjugating conjugating conjugating... work goes on # VERSION 1.1.2 and so on # VERSION 1.1.3 and so on... almost working! "case" still doesn't work. # VERSION 1.1.4 conjugating finally works! # VERSION 1.1.5 some bugfixes # VERSION 1.1.6 fixed an allocation bug and optimized the code generator a bit # VERSION 1.1.7 some translation, more asm changes # VERSION 1.1.8 syntax changes in the compiler, optimizations # VERSION 1.1.9 support for font/dictionary size skew # VERSION 1.1.10 new configuration system. Time to squash bugs. # VERSION 1.1.11 configuration works, font-enhancement works. # VERSION 1.2.0 variable-width 8pix font has stepped in, but has many many bugs. # VERSION 1.2.1 more vwf stuff, backup before doing big changes # VERSION 1.2.2 vwf stability++, also techniques now vwf. Scrolling bugs. # VERSION 1.2.3 lots of more translation # VERSION 1.2.4 8pix system deciphered, more bugs introduced # VERSION 1.2.5 characterset enlarged by 512, only vwf8 bugs still # VERSION 1.2.6 using nonstandard hash_map for greatly improved performance # VERSION 1.2.7 creating another compiler # VERSION 1.2.8 improved dictionary compression # VERSION 1.2.9 compiler progress, first windows binaries are working # VERSION 1.2.10 cursive font support # VERSION 1.2.11 some translation, compression optimizations # VERSION 1.3.0 new compression options, font reorganizer, generic typeface engine # VERSION 1.4.0 image patching support, more font reorganizing support # VERSION 1.4.1 lots of more translation (I'm archiving it here for my convenience) # VERSION 1.5.0 end of the compiler project; using assembler (xa65) now. # VERSION 1.5.1 vwf8 optimizations, assembly experiments # VERSION 1.5.2 compressed graphics support: decompressor and compressor # VERSION 1.5.3 better graphics compressor # VERSION 1.5.4 another archive-only version # VERSION 1.6.0 signature support (custom compressed image on startup screen) # VERSION 1.6.1 some remodularizing of code # VERSION 1.6.2 fixed the vwf8 scrolling problems and some other bugs # VERSION 1.6.3 battle item lister fixed - no vwf8 problems there now # VERSION 1.6.4 battle tech lister almost done; dumper: partial jap ROM support
Dumps the script and fonts from a given ROM. Requires chrono-dumpee.smc .Produces ct_eng.txt ,
ct8fn.tga and ct16fn.tga .
Sample of produced script: ;1000ad (Lucca's home) *z;106 pointerstrings (12pix font) $F1IO: [nl] You got 1 [item]! $F1IQ: LARA: Oh, hi Crono.[nl] Lucca's off at Leene Square with[nl] her father, Taban, unveiling her new[nl] invention. $F1IS: LARA: Lucca and Taban only care[nl] about their silly toys!(Dumped from the English ROM)
The windows version of this program is
downloadable on this page. |
|
ct.cfg
(usually ct.txt
, ct8fn.tga
and ct16fn.tga
and optional extra fonts and code files).ctpatch-hdr.ips
and ctpatch-nohdr.ips
.In normal Chrono Trigger, the character set is as follows:
In Chronotools,
There are drawbacks though.
If you are translating to a language that utilizes thousands of
different symbols, like Chinese, you might want to try to base on the
Japanese version instead. This utility pack bases on the
English version.
(Sorry, I can't help you with issues regarding the Japanese ROM.)
The image on the right shows this script piece:
Tämä on Leenen Aukio. Sanotaan, että jos joskus kuulee Leenen Kellon soivan, elää mielenkiintoisen ja onnellisen elämän!And is equal to if I had wrote this:
Tämä on Leenen Aukio. Sanotaan, että[nl] jos joskus kuulee Leenen Kellon soivan,[nl] elää mielenkiintoisen ja onnellisen[nl] elämän!
For this reason Chronotools creates a vwf8 engine that allows the game to draw the names in thinner font that fits on the screen.
It still has the length limitation in the ROM though,
but this will be fixed eventually.
A POSIX compatible system (like Linux or FreeBSD) with GNU tools (GNU make, GCC etc) is required.For binaries (if you're an unfortunate user stuck with some "Windows"):
These programs are archived as C++ source code.
I don't have a microsoft-operating system here on my hand, but I have mingw32, which appears to produce working commandline billware binaries. They should work in Windows 2000, Windows 98 and possibly most other Windows systems as well.
I don't offer binaries for any other platforms.
If you fear the text mode and command line, you better change your attitude and start learning :)At the bottom of this page, there's ctdump as a sample win32 program, but to get the full system and support, you have to contact me with email.
The VWF8 code requires an assembler, xa65. It can be found in Debian and compiled for other systems.
My email address: | Joel Ylilu | oma <bisqw | it@iki.fi> |
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