Day 1 — Only ARSTOTZKA

Entrant # Actions
1ALLOW
2DENY
3DENY
After "I have waited in this line"
4
5Ignore (opinion)
After day: FAST CLICK

Day 2 — Passports: Validate city, gender & date

Entrant # Actions
1DENY
2DENY
3DENY
4ALLOW
After "Hurry up"
5DENY
6DENY
When GIVE appears
7Interrupt
After day: FAST CLICK

Day 3 — Entry ticket

Entrant # Actions
1ALLOW
2DENY
3ALLOW
When GIVE appears
4
5ALLOW
After "I heard about terrorist attack"
6DENY
7
8Inspect rule: Passport
Interrogate when line AFTER "Glory to Arstotzka" begins rendering
After day: FAST CLICK

Day 4 — Entry permit

Entrant # Actions
1
2
3DENY
After "Duration of stay?"
4
5DENY
After "Duration of stay?"
6
7DENY (if not Arstotzka)
8ALLOW
After "Now I have passport"
(This way, Jorji will not show up on day 6)
After day: FAST CLICK

Day 5 — — Detaining ok, but useless

Entrant # Actions
1DENY
2
3ALLOW (Vince)
4
5ALLOW
After "Duration of stay?"
(seems to always have correct papers)
6
7
8ALLOW (husband)
After "Today is beautiful day"
9DENY (wife)
After "Did you see my husband" (quick)
After day: DENY FOOD & HEAT, UPGRADE BOOTH

Day 6 — Work pass

Entrant # Actions
1ALLOW
After "Duration of stay?"
2ALLOW
Different pile.
Give when "Oh, here" has scrolled.
3DENY
4DENY
5DENY (not Jorji)
6DENY
7Allow (Dari Ludum).
Give when GIVE appears
Make different pile for papers!
8DENY
9ALLOW (terrorist) - important
10Terrorist blows up
After day: FAST CLICK

Day 7 — Search Kolechians — Detaining ok, but useless

Entrant # Actions
1BRING RULEBOOK.
Allow, Give Permit, SEARCH, Give passport
2
3
4DENY
5
6
7DENY (do not deal with the bribe)
After day: FAST CLICK

Day 8 — Diplomats — Detaining ok, but useless

Entrant # Actions
1ALLOW
2
3random (not Jorji)
4
5Ignore (EZIC)
Receive note about Corman Drex
6
7
8
9GIVE NOTE. ALLOW. Read+return note. LAST Give passport etc. This is not an EZIC task.
After day: DENY FOOD & HEAT, UPGRADE BOOTH

Day 9 — Detain rewards are now enabled

Entrant # Actions
1Ignore (guard)
2fast
3fast
4Ignore (docs)
5fast
6fast
7Give Docs
AFTER "I am from..."
8fast
9fast (not Corman Drex)
10Allow Smugglers
After day: FAST CLICK

Day 10 — Detain two people. Will not be rewarded for more!

Entrant # Actions
1Ignore (boss)
2random (Detain if possible)
3random (Detain if possible)
4DENY & Detain
After "Duration of stay?"
5
6
7Ignore (EZIC). Receive paper.
After day: FAST CLICK

Day 11 — Forgeries begin appearing

Entrant # Actions
1DENY (forgery)
2fast (not Jorji)
3fast
4Ignore (guard)
5fast
6DENY (EZIC) - do not give anything
7fast
8fast
9fast
10Allow Smugglers
After day: DENY FOOD & HEAT, DENY GIFT, UPGRADE BOOTH
Booth upgrading will make next budget screens faster

Day 12 — Remember, forgeries can now occur

Entrant # Actions
1Ignore (creeper)
Return papers when line after "Very good" begins rendering.
REMOVE PLAQUE FROM WALL
2DENY
3DENY
4Allow (Messof). Denying will not make him faster.
5DENY.
6DENY. Do NOT have plaque on wall.
7DENY
8ALLOW (engineer). DO NOT give card.
9ALLOW (terrorist) - important
10Terrorist blows up
Put plaque back on wall
After day: DENY FOOD & HEAT, DENY GIFT (Last line. Do NOT upgrade house. Do NOT deny medicine)

Day 13 — ID Supplement

Entrant # Actions
1fast
2fast
3Ignore (guard). He complains about nobody detained.
Make sure 1 engineer card is ready!
4fast
5fast
6ALLOW (Arskickers). Shorter text.
Give passport when poster appears (line AFTER "carried this for...")
Poster on wall OK
7ONLY CHECK VISIT RESPONSE (engineer). Give card (second last paper!).
8fast
9fast (Return papers when line after "You Arstotzkans just make it harder and harder" begins rendering. "Why even have open border?")
10Allow Smugglers
(last time I did not get any smugglers today)
After day: FAST CLICK

Day 14 — Wanted-list

Entrant # Actions
1DENY (wanted). Make sure 1 engineer card is ready.
2fast
3fast
4ONLY CHECK VISIT RESPONSE (engineer). Give card (second last paper!)
5fast
6DENY (wanted)
7DENY (2 passports)
Return everything as fast as possible
8fast
9DENY (EZIC)
10Allow Smugglers
(last time, it was entrant 11)
After day: FAST CLICK (do not upgrade booth or house)

Day 15 — Remember, wanted-list is now a thing

Entrant # Actions
1fast
2Ignore (BOMB)
3DISARM BOMB. Make sure EZIC papers & 1 engineer card are ready!
4fast
5ONLY CHECK VISIT RESPONSE (engineer). Give card (second last paper!)
6fast
7Ignore (EZIC). Give coded documents back.
8fast
9fast
10Allow Smugglers (last time, it was entrant 18)
After day: FAST CLICK

Day 16 — Shoot

Entrant # Actions
1Ignore (guard)
Make sure KEY is accessible
2DENY
3DENY
4ALLOW (faster than denying)
After "Even so, I do not trust"
5DENY
6DENY (Messof) (faster than allowing)
7DENY
8Interrupt
Shoot near the booth, in the rightside edge of the marked floor, about 30% down from between the black and white rock
After day: FAST CLICK (do not upgrade house)

Day 17 — — Always detain forgeries

Entrant # Actions
1Ignore (Sergiu)
2
3Ignore (EZIC)
Read and return; Take Marie paper
4
5
6
7DENY (press)
Allowing would be faster, but not worth the 10 credits loss
8
9DENY (EZIC)
After day: FAST CLICK

Day 18 — Reasons

Entrant # Actions
1ALLOW (do not deny, too much time wasted. Allow everyone even if they are missing passports!)
2ALLOW
Remove poster from wall!
3ALLOW
Make sure poster is NOT on wall!
4ALLOW
5ALLOW
6ALLOW
7ALLOW
8Interrupt. Shoot right AFTER the grenade is thrown -- Sergiu will be killed!
After day: FAST CLICK (do not buy son's gift, do not upgrade house)

Day 19 — No IMPOR. Remember the REASON stamps — Always detain forgeries

Entrant # Actions
1random (not Sergiu)
2DENY: No Impor
3
4ALLOW (elder Arstotzkan)
After "I worked with your father"
5
6
7
8DETAIN Jorji: Weight, Search, Inspect. Put plaque back on wall, remove poster!
After day: FAST CLICK

Day 20 — Remember the REASON stamps

Entrant # Actions
1Ignore (boss). Ensure only plaque is on wall. Put poster back after line about "performance".
2fast
3Ignore (EZIC)
4fast
5fast
6ALLOW (journalist) -- deny without reason is just as fast, either way you will get a citation
7fast
8fast
9ALLOW (do not poison)
10Allow Smugglers
After day: FAST CLICK (no house upgrade)

Day 21 — Asylum

Entrant # Actions
1ALLOW
2ALLOW
3ALLOW
4DENY without reason (bribe, also faster).
Give AFTER "Red stamp and I can break contract"
5ALLOW
6DENY (without reason)
AFTER "All for green stamp", comes after "And take this".
When you receive watch, place it aside, because money will be stacked. RETURN WATCH.
7ALLOW
8Interrupt. Shoot below the right-side fence.
After day: DENY FOOD & HEAT, ADOPT NIECE. *IGNORE* BOOTH UPGRADE!

Day 22 — Remember the REASON stamps

Entrant # Actions
1random (not Sergiu)
2fast
3fast
4ALLOW, then return poster (Arskickers)
5fast
6fast
7DENY (Jorji)
1. DENY passport
2. Take ID supplement
3. Return permit
4. Interrogate weight AFTER "Was tough one"
5. Immediately REASON passport & GIVE
8fast
9fast
10Allow Smugglers (last time, it was entrant 10)
After day: FAST CLICK (also receive sister's 100 credits)

Day 23 — Remember the REASON stamps

Entrant # Actions
1ALLOW
2Ignore (EZIC)
Read & Return, then take key
3ALLOW
4ALLOW
5ALLOW
6ALLOW (is not the watch guy)
7ALLOW
8Interrupt. Shoot between the black and white rocks on the right side of the barrier, in the left edge, below the sign.
After day: FAST CLICK

Day 24 — Confiscate ALTAN only

Entrant # Actions
1ALLOW (should confiscate, but talks too long)
2fast
3fast
4Ignore (EZIC). Read & return
5fast
6ALLOW (should confiscate, but talks too long)
7fast
8DENY (Jorji, REASON: wanted)
9Allow Smugglers (last time, did not get one)
After day: FAST CLICK (do not uprade house)

Day 25 — No UNITED FEDERATION. Confiscate ALTAN — Always detain forgeries

Entrant # Actions
1random (not Sergiu)
Remember to confiscate
Altan passports!
2DENY: No Unifed
3
4
5DENY (love note)
6
7Do not give love note
8Confiscate
9ALLOW (Shae)
After day: FAST CLICK

Day 26 — Polio Certificate. Confiscate ALTAN

Entrant # Actions
1ALLOW
2ALLOW
3DENY (Elisa) WITHOUT REASON
Give AFTER "Please", when "I have only Sergiu left" begins to render.
Is 2s faster this way.
4ALLOW (vaccination missing, but allowing is faster)
5ALLOW
6ALLOW
7ALLOW (do not confiscate, takes time)
8Interrupt (Use TRANQ GUN, THREE ATTACKERS, BE QUICK)
After day: FAST CLICK

Day 27 — Access Permit. Confiscate ALTAN. — Always detain forgeries

Entrant # Actions
1random (not Sergiu)
Remember the polio certificate!
2
3Ignore (EZIC) (Read & Return)
4
5Confiscate
6
7ALLOW (ignore EZIC task)
8
9Ignore (EZIC)
After day: FAST CLICK

Day 28 — Confiscate All ARSTOTZKA

Entrant # Actions
1ALLOW (do not confiscate, takes time)
2ALLOW
3ALLOW (permit needed, but.)
4ALLOW (vaccine needed, but.)
5ALLOW (do not confiscate; move papers into different pile before gym card comes in).
6ALLOW
7Interrupt (right side of screen, VERY SHORT TIME TO REACT)
After day: FAST CLICK (passports have been confiscated)

Day 29 — Confiscate ARSTOTZKA — Always detain forgeries

Entrant # Actions
1Ignore (creeper)
2Remember to confiscate
Arstotzkan passports
3ALLOW (Jorji)
4
5
6
7
8Ignore (father). Put plaques on wall!
After day: FAST CLICK

Day 30 — Confiscate ARSTOTZKA — Always detain forgeries

Entrant # Actions
1Ignore (boss). Ensure only plaques on wall. After "you have received", you can remove plaques if you want.
2
3DENY: Inspect photo(WANTED), CONFISCATE, deny
(fastest option for father)
4
5random
Do NOT have family photo on wall
6random
You can put family photo back on wall
7ALLOW, give paper (fastest option)
8
9DENY: Permit needed
After day: FAST CLICK

Day 31 —

Entrant # Actions
1ALLOW
2ALLOW (not EZIC messenger)
3ALLOW
4ALLOW
5Ignore (Jorji)
6ALLOW
7ALLOW
8Interrupt (shoot BOTH attackers, bottom one first)
After day: FAST CLICK