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#defines before compiling.
Explanation of the various features:
#define DepthShadingTextureMapping is enabled.#define VisibilityTracking#define TextureMapping#define will also
override DepthShading.
#define LightMapping--rebuild parameter
at least once for the lightmaps to work.
Rebuilding the lightmaps involves ray tracing
and will take hours of time, but only has to be done once.
Note that this will produce a 4'798'283'776 byte file on your disk.
Note also that the LightMapping code can only be compiled on 64-bit POSIX systems (Linux et al),
because it uses the mmap system call,
and the file to be mapped is over 4 gigabytes in size.
It also requires OpenMP support (-fopenmp compiler option in Clang and GCC).
Has no effect unless TextureMapping is also enabled.
map-clear.txt was the same map for a less feature-rich program that could not read this file.