S.Metroid 100% |
Total Improvement*
| 8315 |
Game Improvement*
| 7055 |
Difference
| v1 Ammo
| v2 Ammo
| Notes |
|
Room
| v1 Enter
| v1 Exit
| v1 Game
| v2 Frame
| v2 Exit
| v2 Game
| Frame
| Door
| Game
| M
| SM
| PB
| EN
| M
| SM
| PB
| EN
| Improvements
|
|
Ceres Station
|
|
Room 1
| 8433 |
8735 |
301 |
8433 |
8729 |
296 |
6
| 0
| 5
| 0 |
0 |
0 |
99 |
0 |
0 |
0 |
99 |
Jump at beginning, low-boosting |
1.21 |
Room 2
| 8896 |
9020 |
425 |
8890 |
9013 |
419 |
1
| 0
| 1
| 0 |
0 |
0 |
99 |
0 |
0 |
0 |
99 |
Optimized sub-pixel: Landed at ~433.5 so run through past 492 |
|
Room 3
| 9181 |
9367 |
611 |
9174 |
9358 |
603 |
2
| 0
| 2
| 0 |
0 |
0 |
99 |
0 |
0 |
0 |
99 |
Low-boosting |
|
Room 4
| 9529 |
9633 |
715 |
9520 |
9623 |
706 |
1
| 0
| 1
| 0 |
0 |
0 |
99 |
0 |
0 |
0 |
99 |
Optimized sub-pixel: Landed at ~433.5 so run through past 492 |
|
Room 5
| 9794 |
9890 |
811 |
9784 |
9879 |
801 |
1
| (3)
| 1
| 0 |
0 |
0 |
99 |
0 |
0 |
0 |
99 |
Jump backwards at door |
|
Ridley
| 10116 |
11728 |
2423 |
10108 |
11719 |
2412 |
1
| 0
| 1
| 0 |
0 |
0 |
24 |
0 |
0 |
0 |
24 |
Optimized sub-pixel position when waiting |
|
Room 5
| 11892 |
11989 |
2520 |
11883 |
11980 |
2509 |
0
| 0
| 0
| 0 |
0 |
0 |
24 |
0 |
0 |
0 |
24 |
Optimized sub-pixel: Run to left door hitting < 21 a frame earlier (was done inadvertantly in the previous run) |
1.22 |
Room 4
| 12151 |
12255 |
2624 |
12142 |
12245 |
2612 |
1
| 0
| 1
| 0 |
0 |
0 |
24 |
0 |
0 |
0 |
24 |
Optimized sub-pixel: Run to left door hitting < 21 a frame earlier |
|
Room 3
| 12416 |
12582 |
2790 |
12406 |
12571 |
2777 |
1
| 0
| 1
| 0 |
0 |
0 |
24 |
0 |
0 |
0 |
24 |
Optimized sub-pixel: Run to left door hitting < 21 a frame earlier |
|
Room 2
| 12760 |
12882 |
2912 |
12749 |
12871 |
2899 |
0
| 2
| 0
| 0 |
0 |
0 |
24 |
0 |
0 |
0 |
24 |
Different boost - hit steam near the end of the room |
|
Room 1 |
13048 |
13288 |
3152 |
13035 |
13275 |
3139 |
0
| 0
| 0
| 0 |
0 |
0 |
24 |
0 |
0 |
0 |
24 |
Ending time of 49.01 |
|
Crateria
|
|
First Room |
15371 |
16259 |
4039 |
15358 |
16246 |
4026 |
0
| (1)
| 0
| 0 |
0 |
0 |
99 |
0 |
0 |
0 |
99 |
|
|
Inside Cavern
| 16430 |
16900 |
4509 |
16418 |
16886 |
4494 |
2
| 0
| 2
| 0 |
0 |
0 |
99 |
0 |
0 |
0 |
99 |
Low-boosting, different shooting position |
|
Old Escape Shaft
| 17064 |
17516 |
4961 |
17050 |
17495 |
4939 |
7
| 0
| 7
| 0 |
0 |
0 |
99 |
0 |
0 |
0 |
99 |
Low-boosting |
|
Old MB Room
| 17677 |
17928 |
5212 |
17656 |
17906 |
5189 |
1
| 0
| 1
| 0 |
0 |
0 |
99 |
0 |
0 |
0 |
99 |
Better control of speed while jumping. I don't use more arm pumps than I have to in order to get maximum jumping speed. |
|
Elevator to Brinstar |
18086 |
18158 |
5284 |
18064 |
18136 |
5261 |
0
| (2)
| 0
| 0 |
0 |
0 |
99 |
0 |
0 |
0 |
99 |
|
|
Brinstar
|
|
1. Morphing Ball
| 18364 |
18958 |
5878 |
18344 |
18935 |
5854 |
3
| 0
| 1
| 0 |
0 |
0 |
99 |
0 |
0 |
0 |
99 |
Don't wall jump after morph ball |
1.25 |
Metroid 1 Beginning
| 19357 |
19619 |
6140 |
19334 |
19597 |
6117 |
(1)
| 0
| (1)
| 0 |
0 |
0 |
99 |
0 |
0 |
0 |
99 |
Phantom frame gained in previous section |
|
Old Kraid Entrance
| 19776 |
19930 |
6294 |
19754 |
19901 |
6264 |
7
| 0
| 7
| 0 |
0 |
0 |
99 |
0 |
0 |
0 |
99 |
Jumping over platform and shooting down through all the blocks |
|
2. Missiles
| 20088 |
20114 |
6320 |
20059 |
20084 |
6289 |
1
| 0
| 1
| 5 |
0 |
0 |
99 |
5 |
0 |
0 |
99 |
Mid-air turnaround was not faster after next room |
1.26 |
Exit Missile Room
| 20513 |
20557 |
6364 |
20483 |
20528 |
6334 |
(1)
| (2)
| (1)
| 5 |
0 |
0 |
99 |
5 |
0 |
0 |
99 |
Extra arm pump delayed shot by 1 frame |
|
Exit Kraid Entrance
| 20712 |
20851 |
6503 |
20685 |
20822 |
6471 |
2
| 0
| 2
| 5 |
0 |
0 |
99 |
5 |
0 |
0 |
99 |
Further to the left when shooting last 3 blocks |
|
Elevator to Crateria |
21024 |
21618 |
7097 |
20995 |
21588 |
7064 |
1
| 0
| 1
| 5 |
0 |
0 |
99 |
5 |
0 |
0 |
99 |
|
|
Crateria
|
|
Exit Elevator Room |
21755 |
21903 |
7245 |
21725 |
21873 |
7212 |
0
| 0
| 0
| 5 |
0 |
0 |
99 |
5 |
0 |
0 |
99 |
|
|
Old MB Room
| 22115 |
22343 |
7473 |
22085 |
22308 |
7435 |
5
| (1)
| 5
| 5 |
0 |
0 |
99 |
5 |
0 |
0 |
89 |
Longer first jump |
1.27 |
Old Escape Shaft
| 22516 |
23143 |
8100 |
22482 |
23099 |
8052 |
10
| 0
| 10
| 5 |
0 |
0 |
99 |
5 |
0 |
0 |
99 |
Better walljumping |
|
Inside Cavern
| 23306 |
23859 |
8653 |
23262 |
23812 |
8602 |
3
| 0
| 3
| 5 |
0 |
0 |
99 |
5 |
0 |
0 |
94 |
Better walljumping, unmorphing at beginning of fall to use low-boosting |
|
Toward Chozo |
24020 |
24205 |
8838 |
23973 |
24157 |
8786 |
1
| (1)
| 1
| 0 |
0 |
0 |
99 |
0 |
0 |
0 |
94 |
|
|
3. Bombs |
24420 |
24469 |
8887 |
24373 |
24423 |
8836 |
(1)
| 0
| (1)
| 0 |
0 |
0 |
99 |
0 |
0 |
0 |
94 |
|
|
Chozo Statue
| 24868 |
25902 |
9922 |
24822 |
25818 |
9833 |
38
| 0
| 38
| 1 |
0 |
0 |
99 |
0 |
0 |
0 |
99 |
Manipulate first attack to jump backwards to get missiles earlier |
|
Exit Bomb Room
|
|
26295 |
10313 |
|
26211 |
10224 |
0
| 4
| 0
| 5 |
0 |
0 |
99 |
5 |
0 |
0 |
99 |
Couldn't get subpixel together with 5 missiles |
|
Exit Bomb passage |
26514 |
26670 |
10469 |
26426 |
26582 |
10380 |
0
| 0
| 0
| 5 |
0 |
0 |
99 |
5 |
0 |
0 |
99 |
|
|
In cavern, bomb left
| 26842 |
27271 |
10898 |
26754 |
27176 |
10802 |
7
| 0
| 7
| 5 |
0 |
0 |
99 |
5 |
0 |
0 |
99 |
Better walljumping, bombing the wall twice to run through it |
|
4. Energy Tank |
27439 |
27698 |
11157 |
27344 |
27603 |
11061 |
0
| 0
| 0
| 5 |
0 |
0 |
199 |
5 |
0 |
0 |
199 |
|
|
Speed passage
| 28097 |
28120 |
11180 |
28002 |
28023 |
11082 |
2
| 0
| 2
| 5 |
0 |
0 |
199 |
5 |
0 |
0 |
199 |
Shot flying enemy once before tank so it could be killed afterward, so there was no need to delay running speed to miss it |
|
Zig-zag passage
| 28306 |
28677 |
11551 |
28209 |
28579 |
11452 |
1
| 0
| 1
| 5 |
0 |
0 |
139 |
5 |
0 |
0 |
139 |
Last damage boost was lower (apparently I did low-boosting in v1 without exactly understanding it yet, no wonder I hated this room so much) |
|
To Brinstar Elevator |
28839 |
29062 |
11774 |
28741 |
28964 |
11675 |
0
| 0
| 0
| 5 |
0 |
0 |
139 |
5 |
0 |
0 |
139 |
|
|
Down to new Brinstar |
29223 |
29293 |
11844 |
29125 |
29195 |
11745 |
0
| 0
| 0
| 5 |
0 |
0 |
139 |
5 |
0 |
0 |
139 |
|
|
Brinstar
|
|
Red door on right
| 29579 |
30218 |
12483 |
29481 |
30115 |
12379 |
5
| 3
| 5
| 0 |
0 |
0 |
129 |
0 |
0 |
0 |
129 |
Initial jump, low-boosting |
2.1 |
5. Super Missiles
| 30414 |
30753 |
12822 |
30308 |
30637 |
12708 |
10
| 0
| 10
| 0 |
5 |
0 |
119 |
0 |
5 |
0 |
119 |
Arm pumping immediately worked, better initial hit off of enemy |
|
To treasure room |
31152 |
31350 |
13020 |
31036 |
31234 |
12906 |
0
| 0
| 0
| 0 |
4 |
0 |
109 |
0 |
4 |
0 |
109 |
|
|
6. Missiles
| 31516 |
31631 |
13135 |
31400 |
31512 |
13018 |
3
| 0
| 3
| 5 |
4 |
0 |
109 |
5 |
4 |
0 |
109 |
Faster mockball |
|
7. Missiles
| 32030 |
32183 |
13288 |
31911 |
32061 |
13168 |
3
| 0
| 3
| 10 |
4 |
0 |
109 |
10 |
4 |
0 |
109 |
Result of previous mockball |
|
8. Reserve Tank
| 32582 |
32739 |
13445 |
32460 |
32611 |
13319 |
6
| 0
| 6
| 10 |
4 |
0 |
109 |
10 |
4 |
0 |
109 |
Better turn-around with morph ball, faster mockball, turnaround jump hitbox abuse |
|
Leave treasure room
| 33138 |
33210 |
13517 |
33010 |
33084 |
13393 |
(2)
| 0
| (2)
| 10 |
4 |
0 |
109 |
10 |
4 |
0 |
109 |
2 out of 3 frames gained from turnaround hitbox abuse were not kept by the end of the room |
|
9. Missiles |
33370 |
33522 |
13669 |
33244 |
33397 |
13546 |
(1)
| 0
| (1)
| 15 |
4 |
0 |
109 |
15 |
4 |
0 |
109 |
|
|
Leave gate room |
33921 |
34052 |
13800 |
33796 |
33926 |
13676 |
1
| 0
| 1
| 15 |
4 |
0 |
109 |
15 |
4 |
0 |
109 |
|
|
Exit to bottom right |
34250 |
34426 |
13976 |
34124 |
34299 |
13851 |
1
| 2
| 1
| 15 |
3 |
0 |
109 |
15 |
3 |
0 |
109 |
|
2.2 |
Pink passage, bomb right
| 34651 |
35294 |
14619 |
34522 |
35161 |
14490 |
4
| (1)
| 4
| 10 |
3 |
0 |
109 |
10 |
3 |
0 |
109 |
better shooting technique at the door, and stopping ona dime instead of jumping |
|
More pink, bottom right
| 35491 |
35984 |
15112 |
35359 |
35851 |
14982 |
1
| 3
| 1
| 10 |
2 |
0 |
103 |
10 |
2 |
0 |
103 |
Better corner cut on first jump |
|
Green mockball room
| 36161 |
36696 |
15647 |
36025 |
36561 |
15518 |
(1)
| 5
| (1)
| 9 |
2 |
0 |
83 |
9 |
2 |
0 |
83 |
I don't know |
|
Green crumble room |
36864 |
37212 |
15995 |
36724 |
37072 |
15866 |
0
| 0
| 0
| 7 |
3 |
0 |
83 |
7 |
3 |
0 |
83 |
|
|
Orange room
| 37432 |
37849 |
16412 |
37292 |
37694 |
16268 |
15
| 0
| 15
| 7 |
3 |
0 |
83 |
7 |
3 |
0 |
83 |
Bomb floor instead of running around it. Low-boosting |
2.3 |
Jump water room
| 38042 |
38176 |
16546 |
37887 |
38020 |
16401 |
1
| 0
| 1
| 7 |
3 |
0 |
73 |
7 |
3 |
0 |
73 |
Faster jump speed from previous room |
|
Up to Spazer
| 38339 |
38657 |
16864 |
38183 |
38500 |
16718 |
1
| (4)
| 1
| 7 |
2 |
0 |
73 |
7 |
2 |
0 |
73 |
Better walljumping, mockball |
|
10. Spazer |
38851 |
38889 |
16902 |
38698 |
38734 |
16755 |
2
| 0
| 1
| 7 |
2 |
0 |
73 |
7 |
2 |
0 |
73 |
|
|
Exit Spazer |
39288 |
39347 |
16961 |
39133 |
39192 |
16814 |
0
| 0
| 0
| 7 |
2 |
0 |
73 |
7 |
2 |
0 |
73 |
|
|
To the right
| 39505 |
39888 |
17344 |
39350 |
39731 |
17195 |
2
| 0
| 2
| 7 |
3 |
0 |
73 |
7 |
3 |
0 |
73 |
Low-boost, land on second platform faster |
|
Maridia room |
40052 |
40093 |
17385 |
39895 |
39936 |
17236 |
0
| 0
| 0
| 7 |
3 |
0 |
73 |
7 |
3 |
0 |
73 |
|
|
Maridia tube |
40254 |
40289 |
17420 |
40097 |
40132 |
17271 |
0
| 0
| 0
| 7 |
3 |
0 |
73 |
7 |
3 |
0 |
73 |
|
|
Maridia room |
40459 |
40499 |
17460 |
40302 |
40342 |
17311 |
0
| 0
| 0
| 7 |
3 |
0 |
73 |
7 |
3 |
0 |
73 |
|
|
To Kraid
| 40662 |
40826 |
17624 |
40505 |
40670 |
17476 |
(1)
| (5)
| (1)
| 7 |
0 |
0 |
73 |
7 |
0 |
0 |
73 |
Weird door stuff. Went with game time for next room in this case because it otherwise looked sloppy. |
|
Jump in ceiling door
| 41014 |
41293 |
17903 |
40863 |
41140 |
17753 |
2
| 0
| 2
| 7 |
0 |
0 |
73 |
7 |
0 |
0 |
73 |
Better starting position |
|
Shoot floor
| 41451 |
41613 |
18064 |
41298 |
41459 |
17913 |
1
| 7
| 1
| 7 |
0 |
0 |
73 |
7 |
0 |
0 |
73 |
Subpixel when entering door |
|
Fake Kraid room
| 41873 |
42190 |
18381 |
41712 |
42016 |
18217 |
13
| 0
| 13
| 4 |
4 |
0 |
67 |
4 |
4 |
0 |
67 |
Different spike boost, and arm pumped at end of room |
|
Kraid boss door
| 42355 |
42568 |
18594 |
42181 |
42392 |
18428 |
2
| 0
| 2
| 4 |
3 |
0 |
67 |
4 |
3 |
0 |
67 |
Didn't arm pump at beginning of room (3 frames gained from previous room were lost), but better door entering gained those back and one more |
|
Kraid
| 42730 |
43672 |
19491 |
42554 |
43475 |
19327 |
21
| 0
| (2)
| 3 |
0 |
0 |
67 |
3 |
0 |
0 |
67 |
Shoot later to avoid lag. Seven frames sacrified for better refills |
|
To the right
|
|
43929 |
19743 |
|
43724 |
19571 |
8
| 0
| 8
| 11 |
1 |
0 |
77 |
9 |
1 |
0 |
72 |
Not as many missiles, but just enough for Crocomire |
|
11. Varia Suit
| 44092 |
44118 |
19769 |
43887 |
43910 |
19594 |
3
| 0
| 3
| 11 |
1 |
0 |
77 |
9 |
1 |
0 |
72 |
Better turn-around jump animation |
|
Exit Varia room
| 44517 |
44743 |
19995 |
44309 |
44533 |
19818 |
2
| 0
| 2
| 11 |
1 |
0 |
77 |
9 |
1 |
0 |
72 |
Faster jump speed from Varia platform |
2.6 |
Exit Kraid's room |
44903 |
45019 |
20111 |
44693 |
44808 |
19933 |
1
| (2)
| 1
| 11 |
1 |
0 |
77 |
9 |
1 |
0 |
72 |
|
|
To left
| 45229 |
45358 |
20240 |
45020 |
45146 |
20059 |
3
| 0
| 3
| 11 |
1 |
0 |
69 |
9 |
1 |
0 |
64 |
Demorph and run to hit spikes farther to the left |
|
Exit fake Kraid room |
45522 |
45809 |
20527 |
45310 |
45598 |
20347 |
(1)
| 2
| (1)
| 10 |
4 |
0 |
69 |
8 |
4 |
0 |
64 |
|
|
More exiting
| 46031 |
46183 |
20677 |
45818 |
45971 |
20496 |
(1)
| 0
| 1
| 9 |
4 |
0 |
69 |
7 |
4 |
0 |
64 |
More lag than before, but an extra walljump |
|
Energy Tank detour
| 46340 |
46531 |
20868 |
46128 |
46317 |
20685 |
2
| 1
| 2
| 9 |
4 |
0 |
69 |
7 |
4 |
0 |
64 |
Better speed/arm-pumping when running at the door |
|
12. Energy Tank |
46691 |
46735 |
20912 |
46476 |
46520 |
20729 |
0
| 0
| 0
| 7 |
4 |
0 |
299 |
5 |
4 |
0 |
299 |
|
|
Exit Etank room
| 47134 |
47205 |
20983 |
46919 |
46987 |
20797 |
3
| 0
| 3
| 7 |
4 |
0 |
299 |
5 |
4 |
0 |
299 |
Was able to turn around earlier when getting energy tank |
|
Back to Kraid entrance
| 47369 |
47484 |
21098 |
47151 |
47267 |
20913 |
(1)
| 1
| (1)
| 7 |
5 |
0 |
299 |
5 |
5 |
0 |
299 |
Stupid super missile manipulation |
|
Elevator to norfair
| 47650 |
47865 |
21313 |
47432 |
47646 |
21127 |
1
| (1)
| 1
| 7 |
4 |
0 |
299 |
5 |
4 |
0 |
299 |
Better mockballing |
|
Norfair
|
|
First door on right
| 48143 |
48708 |
21878 |
47925 |
48491 |
21693 |
(1)
| 4
| (1)
| 7 |
4 |
0 |
299 |
5 |
4 |
0 |
299 |
Jumping in this room allows faster descent in the next room - sacrifice 5 frames to gain 13 in the next room |
2.7 |
Through hot room
| 48905 |
49240 |
22212 |
48684 |
48994 |
22010 |
25
| 2
| 17
| 7 |
3 |
0 |
299 |
5 |
3 |
0 |
299 |
Low-boosting, more precise walljumping and bomb climbing |
|
13. Missiles
| 49411 |
49661 |
22462 |
49163 |
49411 |
22255 |
2
| 0
| 5
| 12 |
4 |
0 |
256 |
10 |
4 |
0 |
264 |
Faster jumping, better jump speed into the lava |
|
Second hot room
| 50060 |
50323 |
22725 |
49810 |
50061 |
22506 |
12
| 0
| 12
| 12 |
4 |
0 |
216 |
10 |
4 |
0 |
227 |
Better control of stopping speed, was able to demorph faster |
|
Rising lava room
| 50488 |
50894 |
23131 |
50226 |
50623 |
22903 |
9
| 4
| 9
| 12 |
4 |
0 |
204 |
10 |
4 |
0 |
190 |
One more damage boost, continuous walljump |
2.8 |
Green bubble room
| 51101 |
51407 |
23437 |
50826 |
51128 |
23205 |
4
| 0
| 4
| 12 |
3 |
0 |
194 |
10 |
3 |
0 |
180 |
Better walljumping |
|
Up to speed room
| 51572 |
51702 |
23565 |
51293 |
51440 |
23348 |
(17)
| 38
| (15)
| 14 |
3 |
0 |
194 |
12 |
3 |
0 |
180 |
Worse luck on enemy to get missile, and more optimized for real time, so scrolling the screen up before entering the door |
|
Speed room
| 51948 |
52489 |
24106 |
51648 |
52189 |
23890 |
0
| 1
| (1)
| 9 |
3 |
0 |
194 |
7 |
3 |
0 |
180 |
Slower starting speed |
|
14. Speed Booster |
52659 |
52692 |
24139 |
52358 |
52391 |
23923 |
0
| 0
| 0
| 9 |
3 |
0 |
194 |
7 |
3 |
0 |
180 |
|
|
Exit to speed room
| 53091 |
53162 |
24210 |
52790 |
52860 |
23993 |
1
| 5
| 1
| 9 |
3 |
0 |
194 |
7 |
3 |
0 |
180 |
Faster speed when jumping |
|
15. Missiles
| 53359 |
53386 |
24237 |
53052 |
53075 |
24016 |
4
| 0
| 4
| 14 |
3 |
0 |
194 |
12 |
3 |
0 |
180 |
Jumped earlier, used up-corner speed stalling |
|
Run to the left
| 53785 |
54150 |
24602 |
53474 |
53829 |
24371 |
10
| 0
| 10
| 14 |
3 |
0 |
194 |
12 |
3 |
0 |
180 |
Combination of not jumping as high, and low-boosting |
|
Down to bubble room
| 54380 |
54474 |
24691 |
54059 |
54151 |
24464 |
2
| (2)
| (4)
| 14 |
3 |
0 |
189 |
12 |
3 |
0 |
175 |
Previous room wait until lava fills before fading, and I could gain 1 game frame if I sacrificed 5 real frames, but decided against it |
|
Green bubble room
| 54646 |
54753 |
24798 |
54325 |
54433 |
24572 |
(1)
| 0
| (1)
| 14 |
3 |
0 |
189 |
12 |
3 |
0 |
175 |
Different landing position |
|
To moving platforms
| 54940 |
55116 |
24971 |
54620 |
54799 |
24749 |
(3)
| (5)
| (4)
| 14 |
2 |
0 |
164 |
7 |
3 |
0 |
150 |
Got better damage boost position. Used five missiles here instead of next room, which cost 14 frames |
|
16. Missiles
| 55331 |
55495 |
25135 |
55019 |
55179 |
24909 |
4
| 0
| 4
| 19 |
2 |
0 |
164 |
12 |
3 |
0 |
150 |
Try short charge if energy used is ~60 or less. Mid air morph ball on first jump. |
|
To Wave beam
| 55894 |
56072 |
25313 |
55578 |
55729 |
25060 |
27
| (2)
| 27
| 14 |
2 |
0 |
164 |
12 |
2 |
0 |
150 |
Use Super Missile here instead of previous room |
|
17. Wave Beam
| 56241 |
56281 |
25353 |
55900 |
55930 |
25090 |
10
| 0
| 10
| 14 |
2 |
0 |
164 |
12 |
2 |
0 |
150 |
Higher speed running into the room |
|
Exit wave beam
| 56680 |
56743 |
25416 |
56329 |
56393 |
25154 |
(1)
| 0
| (1)
| 14 |
2 |
0 |
164 |
12 |
2 |
0 |
150 |
Higher speed means slower turnaround |
|
Back out top door
| 56925 |
57262 |
25753 |
56575 |
56912 |
25491 |
0
| 0
| 0
| 14 |
2 |
0 |
159 |
12 |
2 |
0 |
145 |
|
2.9 |
To bubble room
| 57451 |
57621 |
25923 |
57101 |
57272 |
25657 |
(1)
| 0
| 4
| 12 |
2 |
0 |
159 |
11 |
2 |
0 |
145 |
Opened door earlier with wave beam, used one less missile |
|
Green bubble room
| 57789 |
58427 |
26561 |
57440 |
58077 |
26294 |
1
| 0
| 1
| 12 |
5 |
0 |
159 |
11 |
5 |
0 |
145 |
|
|
Shoot floor and gate
| 58597 |
58747 |
26710 |
58247 |
58397 |
26443 |
0
| 0
| 0
| 12 |
5 |
0 |
159 |
11 |
5 |
0 |
145 |
|
|
Fall through door
| 58931 |
59074 |
26853 |
58581 |
58721 |
26583 |
3
| 0
| 3
| 12 |
5 |
0 |
157 |
11 |
5 |
0 |
143 |
Low-boosting |
|
To the left
| 59232 |
59454 |
27074 |
58879 |
59100 |
26803 |
1
| 0
| 1
| 12 |
5 |
0 |
157 |
11 |
5 |
0 |
143 |
|
|
Down thru Green door
| 59637 |
59684 |
27121 |
59283 |
59327 |
26848 |
3
| (1)
| 2
| 12 |
4 |
0 |
157 |
11 |
4 |
0 |
143 |
Started running earlier when stopping to fire missile |
|
Crocomire
| 59897 |
61529 |
28751 |
59541 |
60817 |
28122 |
356
| 0
| 356
| 2 |
0 |
0 |
137 |
1 |
0 |
0 |
103 |
Shooting multiple missiles each time he opens his mouth. Was able to avoid the second "HI I'M CROCOMIRE" reintroduction wave |
|
18. Energy Tank
|
|
62050 |
29246 |
|
61501 |
28764 |
(163)
| 0
| (147)
| 2 |
0 |
0 |
399 |
1 |
0 |
0 |
399 |
This loss is a wash because I am waiting for Crocomire to swim to the left |
|
Exit Crocomire room
| 62449 |
64311 |
31102 |
61900 |
63615 |
30476 |
147
| (1)
| 144
| 8 |
2 |
0 |
331 |
7 |
2 |
0 |
346 |
Needed 2 Super Missiles in refill. Sacrified three frames to have optimal energy for shinespark later. |
|
To the Power Bombs
| 64534 |
64668 |
31236 |
63839 |
63973 |
30610 |
0
| 0
| 0
| 8 |
1 |
0 |
297 |
7 |
1 |
0 |
312 |
|
2.10 |
19. Power Bombs
| 64831 |
64857 |
31262 |
64136 |
64162 |
30636 |
0
| 0
| 0
| 8 |
1 |
5 |
297 |
7 |
1 |
5 |
312 |
|
|
Exit Power bomb room
| 65256 |
65313 |
31319 |
64561 |
64618 |
30693 |
0
| 0
| 0
| 8 |
1 |
5 |
297 |
7 |
1 |
5 |
312 |
|
|
Down to nearby door
| 65479 |
65577 |
31417 |
64784 |
64881 |
30790 |
1
| 46
| 1
| 8 |
0 |
5 |
297 |
7 |
0 |
5 |
312 |
Entered door at different position to gain lots real-time over a small amount of game-time |
|
Fall down
| 65786 |
66044 |
31675 |
65044 |
65308 |
31054 |
(6)
| 1
| (6)
| 8 |
0 |
5 |
297 |
7 |
0 |
5 |
312 |
Lost time due to previous door transition, gained 1 frame from low-boosting |
|
PB & speed left
| 66219 |
66608 |
31998 |
65482 |
65867 |
31375 |
4
| 0
| 2
| 8 |
0 |
4 |
297 |
7 |
1 |
4 |
312 |
|
|
20. Grappling Beam |
66766 |
66790 |
32022 |
66025 |
66048 |
31398 |
1
| 0
| 1
| 8 |
0 |
4 |
297 |
7 |
1 |
4 |
312 |
|
|
Exit grapple room
| 67189 |
67257 |
32090 |
66447 |
66534 |
31485 |
(19)
| (1)
| (19)
| 8 |
0 |
4 |
297 |
7 |
1 |
4 |
312 |
Shorter charge will save time in the next room |
|
21. Missiles
| 67435 |
67643 |
32298 |
66713 |
66878 |
31650 |
43
| 0
| 43
| 13 |
0 |
4 |
219 |
12 |
1 |
4 |
234 |
Saved time from short charge in previous room, and better walljumping. Could be done 2 frames faster, but energy is messed up for upcoming shinespark |
|
Back to the entrance
| 68042 |
68412 |
32668 |
67277 |
67646 |
32019 |
1
| 51
| 1
| 13 |
0 |
4 |
210 |
12 |
1 |
4 |
225 |
|
|
into moving lava room
| 68621 |
68727 |
32774 |
67804 |
67933 |
32148 |
(23)
| 1
| (23)
| 13 |
0 |
4 |
210 |
12 |
1 |
4 |
225 |
|
|
22. Missiles
| 68903 |
69130 |
33001 |
68108 |
68326 |
32366 |
9
| 0
| 9
| 18 |
0 |
4 |
138 |
17 |
1 |
4 |
154 |
Better damage boosting off of spikes |
|
Exit moving lava
| 69529 |
69803 |
33275 |
68725 |
68993 |
32634 |
6
| (10)
| 6
| 18 |
0 |
4 |
66 |
17 |
1 |
4 |
81 |
Better damage boosting off of spikes, and running out instead of jumping |
|
Up the passage
| 69968 |
70227 |
33534 |
69168 |
69347 |
32813 |
80
| 0
| 80
| 18 |
0 |
4 |
66 |
17 |
1 |
4 |
29 |
Extra shinespark |
|
Back to crocomire
| 70386 |
70549 |
33697 |
69506 |
69669 |
32976 |
0
| 0
| 0
| 18 |
0 |
4 |
66 |
17 |
1 |
4 |
29 |
|
|
Up through crocomire
| 70717 |
70908 |
33888 |
69837 |
70028 |
33167 |
0
| (1)
| 0
| 18 |
0 |
4 |
66 |
17 |
1 |
4 |
29 |
|
|
Top of next passage
| 71120 |
71339 |
34107 |
70241 |
70455 |
33381 |
5
| 0
| 5
| 18 |
1 |
4 |
66 |
17 |
2 |
4 |
29 |
Better climbing strategy |
|
23. Missiles
| 71510 |
71753 |
34350 |
70626 |
70901 |
33656 |
(32)
| 0
| (32)
| 23 |
2 |
4 |
66 |
22 |
1 |
4 |
34 |
Lost time shooting green gate differently |
|
Through green gate
| 72152 |
72228 |
34426 |
71300 |
71339 |
33695 |
37
| 3
| 37
| 23 |
2 |
4 |
66 |
22 |
1 |
4 |
34 |
Total gain of five frames from shooting green gate earlier |
|
Up and left
| 72398 |
72503 |
34531 |
71506 |
71609 |
33798 |
2
| 0
| 2
| 23 |
1 |
4 |
66 |
22 |
1 |
4 |
34 |
Earlier super missile manipulation |
|
24. Energy Tank
| 72682 |
72700 |
34549 |
71788 |
71803 |
33813 |
3
| 0
| 3
| 23 |
1 |
4 |
499 |
22 |
1 |
4 |
499 |
I have no idea how I gained 3 frames here |
|
to Hi-Jump room
| 73099 |
73345 |
34795 |
72202 |
72442 |
34053 |
6
| 1
| 6
| 23 |
2 |
4 |
499 |
22 |
2 |
4 |
499 |
Test morphing to ball when landing instead of bouncing |
|
25. Hi-Jump Boots
| 73520 |
73586 |
34861 |
72616 |
72682 |
34119 |
0
| 0
| 0
| 23 |
2 |
4 |
499 |
22 |
2 |
4 |
499 |
Try to mockball on top platform to shoes |
|
Exit Hi-Jump room
| 73985 |
74087 |
34963 |
73081 |
73181 |
34219 |
2
| 1
| 2
| 23 |
2 |
4 |
499 |
22 |
2 |
4 |
499 |
|
|
26. Missiles |
74253 |
74382 |
35092 |
73346 |
73474 |
34347 |
1
| 1
| 1
| 28 |
2 |
3 |
499 |
27 |
2 |
3 |
499 |
|
|
Exit treasure room
| 74781 |
74927 |
35234 |
73872 |
74004 |
34470 |
14
| 1
| 19
| 28 |
2 |
3 |
499 |
27 |
2 |
3 |
499 |
mockball had just enough speed to get over the divet |
|
Elevator to Brinstar
| 75095 |
75736 |
35875 |
74171 |
74817 |
35116 |
(5)
| 0
| (5)
| 28 |
3 |
3 |
499 |
27 |
3 |
3 |
499 |
More time spent manipulating Super Missile drop |
|
Brinstar
|
|
To the left
| 75932 |
76082 |
36025 |
75013 |
75162 |
35265 |
1
| 1
| 1
| 28 |
3 |
3 |
499 |
27 |
3 |
3 |
499 |
Optimized subpixel |
2.11 |
Maridia room |
76247 |
76285 |
36063 |
75326 |
75364 |
35303 |
0
| 1
| 0
| 28 |
3 |
3 |
499 |
27 |
3 |
3 |
499 |
|
|
Maridia tube |
76450 |
76477 |
36090 |
75528 |
75553 |
35328 |
2
| 0
| 2
| 28 |
3 |
3 |
499 |
27 |
3 |
3 |
499 |
|
|
Maridia room
| 76641 |
76678 |
36127 |
75717 |
75761 |
35372 |
(7)
| (1)
| (7)
| 28 |
3 |
3 |
499 |
27 |
3 |
3 |
499 |
Charged up shinespark earlier, had to regain speed |
|
Under Spazer
| 76835 |
76922 |
36214 |
75919 |
75990 |
35443 |
16
| 0
| 16
| 28 |
4 |
3 |
464 |
27 |
4 |
3 |
463 |
Better speed before shinespark |
|
To the left again
| 77084 |
77215 |
36345 |
76152 |
76442 |
35574 |
(159)
| 0
| 0
| 28 |
4 |
3 |
432 |
27 |
4 |
3 |
432 |
Lose time here switching to wave beam earlier |
|
Up the orange passage
| 77385 |
77999 |
36959 |
76612 |
77225 |
36187 |
1
| 0
| 1
| 28 |
4 |
3 |
432 |
27 |
4 |
3 |
432 |
It's possible to use the wave beam to destroy the block above before jumping, like in hero of the day's any% run, but it does not save time with hi-jump boots. Three frames were sacrificed for better running speed in the next room |
|
Through spiked room
| 78161 |
78345 |
37143 |
77387 |
77549 |
36349 |
22
| (4)
| 22
| 28 |
4 |
3 |
408 |
27 |
4 |
3 |
416 |
One less damage boost needed to cross the room |
|
Bottom of orange #2
| 78525 |
78682 |
37300 |
77733 |
77892 |
36508 |
(2)
| (1)
| (2)
| 28 |
3 |
3 |
388 |
27 |
3 |
3 |
396 |
Better entrance speed, less arm pumping on exit |
|
27. Power Bombs
| 78851 |
79018 |
37467 |
78062 |
78222 |
36668 |
7
| 0
| 7
| 28 |
3 |
7 |
383 |
27 |
3 |
7 |
391 |
More speed when entering to place power bomb at better time |
|
28. Missiles |
79417 |
79517 |
37561 |
78621 |
78721 |
36762 |
0
| 0
| 0
| 33 |
3 |
7 |
383 |
32 |
3 |
7 |
391 |
|
|
Exit room
| 79916 |
80115 |
37760 |
79120 |
79314 |
36956 |
5
| 0
| 5
| 33 |
3 |
7 |
378 |
32 |
3 |
7 |
386 |
Better damage boost |
|
Up to green door |
80292 |
80559 |
38027 |
79491 |
79759 |
37224 |
(1)
| (2)
| (1)
| 33 |
3 |
7 |
378 |
32 |
3 |
7 |
386 |
|
|
29. Power Bombs
| 80733 |
81004 |
38222 |
79935 |
80210 |
37410 |
(4)
| 0
| 9
| 33 |
3 |
11 |
378 |
31 |
3 |
11 |
386 |
Was possible to shoot enemies with missiles so the power bomb would kill them faster, reducing lag, but this gave bad Super Missile luck and more time can be saved later with an extra Super Missile |
|
Exit room |
81403 |
81545 |
38364 |
80609 |
80749 |
37550 |
2
| (2)
| 2
| 33 |
5 |
11 |
370 |
33 |
5 |
11 |
378 |
|
|
Elevator up to Crateria |
81725 |
82237 |
38876 |
80931 |
81443 |
38062 |
0
| 0
| 0
| 33 |
5 |
11 |
370 |
33 |
5 |
11 |
378 |
|
|
Crateria
|
|
Up through orange door |
82378 |
82599 |
39097 |
81584 |
81802 |
38280 |
3
| 0
| 3
| 33 |
5 |
10 |
370 |
32 |
5 |
10 |
378 |
|
2.12 |
charge shinespark
| 82757 |
83247 |
39553 |
81960 |
82326 |
38625 |
124
| 0
| 111
| 34 |
5 |
9 |
370 |
32 |
4 |
9 |
378 |
Short-charge used at earlier and better time |
|
30. Missiles
| 83409 |
83451 |
39595 |
82488 |
82513 |
38650 |
17
| 0
| 17
| 39 |
5 |
9 |
361 |
37 |
4 |
9 |
359 |
Used extra Super Missile here |
|
Exit missile room |
83850 |
83877 |
39622 |
82912 |
82936 |
38674 |
3
| 0
| 3
| 39 |
5 |
9 |
334 |
37 |
4 |
9 |
335 |
|
|
Weeeeeeeeeee |
84131 |
84364 |
39855 |
83190 |
83423 |
38907 |
0
| 0
| 0
| 39 |
4 |
9 |
200 |
37 |
3 |
9 |
201 |
|
|
Wrecked Ship
|
|
Entrance
| 84577 |
84698 |
39976 |
83636 |
83760 |
39031 |
(3)
| 0
| (3)
| 39 |
4 |
9 |
200 |
37 |
3 |
9 |
201 |
Did an extra jump to save time in the next room |
|
Down to bottom
| 84881 |
85398 |
40493 |
83943 |
84452 |
39540 |
8
| 0
| 8
| 39 |
3 |
9 |
200 |
37 |
2 |
9 |
201 |
More low-boosting, better jump testing |
2.13 |
To the boss
| 85555 |
85878 |
40809 |
84609 |
84927 |
39852 |
5
| (1)
| 4
| 39 |
2 |
8 |
200 |
37 |
1 |
8 |
201 |
Mockball for a couple more frames to shoot door |
|
Phantoon
| 86082 |
87162 |
41877 |
85132 |
86216 |
40924 |
(4)
| 0
| (4)
| 18 |
1 |
8 |
200 |
18 |
0 |
8 |
201 |
Slightly worse luck on falling blue fire |
2.14 |
Exit Phantoon
|
|
88295 |
42990 |
|
87301 |
41993 |
48
| 0
| 44
| 26 |
4 |
10 |
300 |
22 |
0 |
8 |
231 |
Don't need Super Missiles, or as much energy as last time |
|
Back up
| 88501 |
88754 |
43242 |
87507 |
87757 |
42243 |
3
| 18
| 2
| 26 |
4 |
9 |
280 |
22 |
0 |
8 |
211 |
Not using a power bomb here is faster |
2.15 |
Door to the right
| 88948 |
89209 |
43501 |
87933 |
88198 |
42506 |
(4)
| 0
| (4)
| 26 |
4 |
8 |
280 |
22 |
0 |
7 |
211 |
Time lost due to entering the room differently from gaining time in previous room |
|
31. Super Missiles
| 89372 |
89752 |
43857 |
88361 |
88741 |
42861 |
0
| 0
| 1
| 24 |
9 |
7 |
280 |
19 |
5 |
6 |
211 |
It's possible to mockball through the passage the power bomb creates, but this requires more set up, which takes away a shot on the second robot, making the next segment about 10 frames slower as a result |
2.17 |
Exit robot room
| 90151 |
90456 |
44162 |
89140 |
89437 |
43158 |
8
| 0
| 8
| 24 |
9 |
8 |
280 |
19 |
5 |
7 |
211 |
Better shooting of the second robot made it fall faster |
|
To the left
| 90639 |
90840 |
44362 |
89620 |
89818 |
43355 |
3
| 0
| 3
| 23 |
9 |
7 |
280 |
18 |
5 |
6 |
211 |
Used grappling hook to open door sooner and get faster mockball |
|
32. Super Missiles |
91002 |
91034 |
44394 |
89980 |
90012 |
43387 |
0
| 0
| 0
| 23 |
14 |
7 |
280 |
18 |
10 |
6 |
211 |
|
|
Exit |
91433 |
91493 |
44454 |
90411 |
90471 |
43447 |
0
| 0
| 0
| 23 |
14 |
7 |
265 |
18 |
10 |
6 |
196 |
|
|
33. Missiles
| 91676 |
92047 |
44789 |
90654 |
91024 |
43782 |
1
| 0
| 0
| 28 |
14 |
6 |
208 |
23 |
10 |
5 |
139 |
It's possible to short-charge before rolling under the wall, and get to the missiles 16 frames sooner, and lose only 10 of those frames on the way back. However this costs 13 energy, and phantoon drops were not friendly for this situation. |
|
Into water
| 92446 |
92887 |
45230 |
91423 |
91859 |
44218 |
5
| 0
| 5
| 28 |
14 |
6 |
144 |
23 |
10 |
5 |
76 |
Better damage boosting |
|
To moving platforms
| 93076 |
93201 |
45355 |
92048 |
92171 |
44341 |
2
| (1)
| 2
| 28 |
14 |
6 |
144 |
23 |
10 |
5 |
76 |
Shooting earlier allowed for better speed manipulation |
|
Past moving platforms
| 93365 |
93451 |
45441 |
92336 |
92421 |
44426 |
1
| 0
| 1
| 27 |
14 |
6 |
113 |
22 |
10 |
5 |
45 |
Slightly slower speed actually allowed for a better outcome |
|
Up to water room |
93614 |
93968 |
45795 |
92584 |
92937 |
44779 |
1
| 0
| 1
| 27 |
13 |
6 |
83 |
22 |
9 |
5 |
15 |
|
|
34. Energy Tank
| 94162 |
94350 |
45983 |
93131 |
93319 |
44967 |
0
| 0
| 0
| 27 |
13 |
6 |
599 |
22 |
9 |
5 |
599 |
Although possible to get the E-tank three frames faster, it makes the grapple back slower overall |
|
Exit water room
| 94749 |
94969 |
46203 |
93718 |
93932 |
45181 |
6
| 0
| 6
| 27 |
13 |
6 |
599 |
22 |
9 |
5 |
599 |
Better subpixel when grappling back |
|
Backwards
| 95132 |
95542 |
46613 |
94095 |
94501 |
45587 |
4
| (7)
| 4
| 27 |
13 |
6 |
584 |
22 |
9 |
5 |
582 |
Different jumping technique in the water |
|
Exit moving platforms
| 95718 |
95899 |
46794 |
94684 |
94827 |
45730 |
38
| 0
| 38
| 27 |
13 |
6 |
554 |
22 |
9 |
5 |
522 |
Extra spike boost |
2.18 |
Exit water
| 96061 |
96190 |
46923 |
94989 |
95125 |
45866 |
(7)
| 0
| (7)
| 27 |
13 |
6 |
554 |
22 |
9 |
5 |
522 |
Running speed not as high from previous room |
|
To the top
| 96373 |
96748 |
47298 |
95308 |
95670 |
46228 |
13
| 2
| 13
| 27 |
12 |
6 |
554 |
22 |
8 |
5 |
522 |
Faster climbing, shooting door earlier |
|
Clear enemies, go right
| 96907 |
97662 |
47971 |
95827 |
96448 |
46761 |
134
| 0
| 140
| 27 |
11 |
5 |
388 |
20 |
5 |
4 |
463 |
Alternative idea to first pass through killing the enemies |
|
35. Missiles
| 97856 |
98372 |
48483 |
96642 |
97080 |
47198 |
78
| 0
| 75
| 32 |
11 |
5 |
342 |
25 |
5 |
4 |
421 |
Shooting the robot slower allows his movement to become faster overall |
2.19 |
Exit robot room
| 98771 |
99084 |
48796 |
97479 |
97778 |
47497 |
14
| 0
| 14
| 32 |
11 |
5 |
327 |
25 |
5 |
4 |
406 |
Shooting the robot slower allows his movement to become faster overall |
|
Exit ship |
99249 |
99517 |
49064 |
97943 |
98213 |
47767 |
(2)
| 1
| (2)
| 32 |
11 |
5 |
216 |
25 |
5 |
4 |
295 |
|
|
36. Missiles
| 99807 |
100165 |
49423 |
98502 |
98852 |
48117 |
8
| 1
| 9
| 37 |
11 |
5 |
216 |
30 |
5 |
4 |
295 |
Morphball bounce avoided the need for two jumps |
2.20 |
37. Missiles
| 100565 |
100836 |
49694 |
99251 |
99520 |
48386 |
2
| 0
| 2
| 42 |
10 |
5 |
216 |
35 |
4 |
4 |
295 |
Unmorph and remorph instead of just bouncing |
|
Enter water |
101235 |
101633 |
50092 |
99919 |
100311 |
48778 |
6
| 1
| 6
| 42 |
11 |
5 |
216 |
35 |
4 |
4 |
315 |
|
|
Enter entrance
| 101802 |
101951 |
50240 |
100479 |
100628 |
48927 |
0
| (1)
| (1)
| 42 |
12 |
5 |
231 |
34 |
4 |
4 |
330 |
Paused slightly to get extra energy refills |
|
Enter ship
| 102113 |
102156 |
50283 |
100791 |
100840 |
48976 |
(6)
| 2
| (6)
| 42 |
12 |
5 |
231 |
34 |
4 |
4 |
330 |
Delays for robot manipulation |
|
Statue Grab
| 102384 |
102578 |
50478 |
101066 |
101263 |
49174 |
(3)
| 0
| (3)
| 42 |
12 |
5 |
141 |
34 |
4 |
4 |
240 |
Delays for robot manipulation |
|
38. Missiles
|
|
105058 |
52944 |
|
103828 |
51701 |
(85)
| 0
| (61)
| 47 |
12 |
3 |
131 |
39 |
4 |
2 |
240 |
Used slower strategy to knock robots onto the spikes to gain more time on the way back |
|
39. Reserve Tank
| 105457 |
105804 |
53264 |
104227 |
104533 |
52007 |
41
| 0
| 14
| 47 |
12 |
3 |
91 |
39 |
4 |
2 |
201 |
Had greater speed when getting the missile |
|
Into Gravity room
| 106203 |
106727 |
53785 |
104932 |
105356 |
52429 |
100
| 0
| 99
| 47 |
12 |
2 |
91 |
39 |
4 |
1 |
201 |
Robots on the spikes allowed for speeding through the wall |
|
40. Gravity Suit |
106893 |
106913 |
53805 |
105522 |
105543 |
52450 |
(1)
| 0
| (1)
| 47 |
12 |
2 |
91 |
39 |
4 |
1 |
201 |
|
2.21 |
Exit Gravity Suit |
107312 |
107530 |
54023 |
105942 |
106157 |
52665 |
3
| 1
| 3
| 47 |
12 |
2 |
91 |
39 |
4 |
1 |
201 |
|
|
41. Missiles
| 107784 |
108149 |
54388 |
106410 |
106702 |
52957 |
73
| 0
| 73
| 52 |
12 |
2 |
91 |
44 |
4 |
1 |
201 |
Speedmockball to the missiles |
|
Into water room
| 108548 |
108840 |
54680 |
107101 |
107399 |
53255 |
(6)
| 0
| (6)
| 52 |
12 |
2 |
91 |
44 |
4 |
1 |
201 |
Had to turn around after getting the missiles instead of before |
|
Into shinespark charge |
109013 |
109081 |
54748 |
107572 |
107641 |
53324 |
(1)
| (2)
| (1)
| 52 |
12 |
2 |
91 |
44 |
4 |
1 |
201 |
|
|
Into tube
| 109250 |
109368 |
54866 |
107812 |
107931 |
53443 |
(1)
| 4
| (1)
| 51 |
12 |
2 |
91 |
44 |
4 |
1 |
201 |
Slowed down here to get one last chunk of energy |
|
Exit tube
| 109533 |
109553 |
54886 |
108092 |
108112 |
53463 |
0
| (1)
| 0
| 51 |
12 |
2 |
91 |
43 |
4 |
1 |
201 |
Started out slower |
|
Top-right door
| 232663 |
233138 |
54312 |
108304 |
108813 |
53966 |
(34)
| 1
| (30)
|
|
|
|
|
43 |
4 |
0 |
133 |
This is not a direct comparison, but ends with the same door transition. One comes from the right side, the other from the left much later |
|
97. Power Bombs |
233326 |
233386 |
54372 |
109000 |
109067 |
54033 |
(7)
| 0
| (7)
|
|
|
|
|
43 |
4 |
5 |
121 |
|
|
Exit |
233785 |
233977 |
54564 |
109466 |
109646 |
54213 |
12
| 0
| 12
|
|
|
|
|
43 |
4 |
6 |
116 |
|
|
Into the Gauntlet
| 234173 |
234507 |
54898 |
109842 |
110374 |
54745 |
(198)
| (3)
| (198)
|
|
|
|
|
43 |
4 |
6 |
114 |
Different strategy is needed, and a spark must be charged |
|
Weeeeeeeeeee
| 234721 |
234926 |
55100 |
110591 |
110842 |
54990 |
(46)
| 3
| (43)
|
|
|
|
|
43 |
4 |
6 |
29 |
Slower with a shinespark instead of springmockspringball |
|
98. Energy Tank |
235092 |
235153 |
55161 |
111005 |
111051 |
55036 |
15
| 0
| 15
|
|
|
|
|
43 |
4 |
5 |
699 |
|
|
Into next room
| 235552 |
235993 |
55598 |
111450 |
111793 |
55371 |
98
| 3
| 102
|
|
|
|
|
43 |
4 |
5 |
589 |
Another short-charge |
|
99. Missiles
| 236161 |
236335 |
55772 |
111958 |
112143 |
55556 |
(11)
| 0
| (11)
|
|
|
|
|
48 |
4 |
5 |
589 |
Entered with slower beginning speed |
2.23 |
100. Missiles |
236734 |
236792 |
55830 |
112542 |
112597 |
55611 |
3
|
|
3
|
|
|
|
|
53 |
4 |
5 |
589 |
|
|
Beginning
| 109744 |
109958 |
55100 |
109744 |
109744 |
53463 |
214
| 223
| 214
| 51 |
12 |
2 |
91 |
|
|
|
|
This room no longer traveled - it has been replaced by row 211 |
|
In cavern, go left
| 110181 |
110416 |
55335 |
109744 |
|
|
|
|
|
51 |
12 |
2 |
91 |
|
|
|
|
This room is traveled later (but isn't directly comparable) - see row 477 |
|
Speed left
| 110584 |
110753 |
55502 |
|
|
|
|
|
|
51 |
12 |
2 |
91 |
|
|
|
|
This room is traveled later - see row 478 |
|
Zig-zag passage
| 110925 |
111301 |
55878 |
112997 |
113573 |
56188 |
(200)
| 0
| (201)
| 51 |
12 |
2 |
76 |
50 |
4 |
5 |
584 |
This is not a direct comparison, but ends with the same door transition. One starts from the normal door, the other starts from the second missile pack at the end of the gauntlet. This is not a double count of row 489, since this room is traversed twice in both routes |
|
Left again |
111463 |
111600 |
56015 |
113735 |
113872 |
56325 |
0
| 0
| 0
| 51 |
12 |
2 |
76 |
50 |
4 |
5 |
584 |
|
|
Elevator to brinstar |
111761 |
111831 |
56085 |
114033 |
114103 |
56395 |
0
| 0
| 0
| 51 |
12 |
2 |
76 |
50 |
4 |
5 |
584 |
|
|
Brinstar
|
|
through the floor
| 112117 |
113134 |
57093 |
114389 |
115398 |
57392 |
8
| 0
| 11
| 51 |
14 |
1 |
76 |
50 |
5 |
4 |
582 |
Low-boosting, better jump off elevator |
|
kill crawlers
| 113324 |
113415 |
57184 |
115588 |
115656 |
57460 |
23
| (4)
| 23
| 50 |
14 |
4 |
70 |
50 |
5 |
4 |
580 |
No need to pause for extra power bombs |
|
Old Hideout II |
113577 |
113654 |
57261 |
115822 |
115900 |
57538 |
(1)
| 0
| (1)
| 50 |
13 |
4 |
70 |
50 |
4 |
4 |
580 |
|
|
42. Super Missiles |
113814 |
113830 |
57277 |
116060 |
116075 |
57553 |
1
| 0
| 1
| 50 |
18 |
4 |
70 |
50 |
9 |
4 |
580 |
|
|
Exit room |
114229 |
114275 |
57323 |
116474 |
116520 |
57599 |
0
| 0
| 0
| 50 |
18 |
4 |
70 |
50 |
9 |
4 |
580 |
|
|
43. Energy Tank
| 114434 |
114441 |
57330 |
116679 |
116691 |
57611 |
(5)
| 0
| (5)
| 50 |
18 |
4 |
699 |
50 |
9 |
4 |
799 |
Loss is irrelevant, energy tank is caught during different part of jump |
|
Lose energy room
| 114840 |
115698 |
58021 |
117090 |
117478 |
57999 |
470
| 0
| 303
| 49 |
20 |
9 |
439 |
50 |
9 |
4 |
783 |
No pause screen, no need to lose energy, so lots more spike boosting |
|
44. Power Bombs
| 115894 |
116266 |
58393 |
117674 |
118045 |
58370 |
1
| 0
| 1
| 49 |
20 |
14 |
439 |
50 |
9 |
9 |
783 |
Short charging is three frames slower - seriously |
|
To the left |
116665 |
116853 |
58581 |
118444 |
118630 |
58556 |
2
| 2
| 2
| 49 |
20 |
14 |
429 |
50 |
9 |
9 |
783 |
|
|
Into pink room
| 117058 |
117241 |
58746 |
118833 |
119012 |
58711 |
4
| (15)
| 10
| 49 |
20 |
13 |
429 |
50 |
9 |
8 |
783 |
Better entrance, faster jump to last platform, no need to start short charge |
|
Through pink room
| 117444 |
117730 |
59032 |
119230 |
119459 |
58938 |
57
| (9)
| 59
| 51 |
20 |
13 |
308 |
46 |
9 |
8 |
783 |
Shinespark wasn't needed, but the awkward screen scrolling doesn't seem to allow for one continuous run and/or mockball through to the next room |
|
45. Missiles
| 117916 |
118196 |
59312 |
119654 |
119846 |
59130 |
88
| 0
| 88
| 56 |
20 |
12 |
270 |
51 |
9 |
7 |
783 |
Used grappling hook instead of shinespark |
|
Into secret room
| 118595 |
118700 |
59399 |
120245 |
120369 |
59219 |
(19)
| (4)
| (2)
| 56 |
20 |
12 |
270 |
51 |
9 |
7 |
783 |
Bomb laid a bit later in relation to missile grab |
|
46. Power Bombs |
118877 |
119152 |
59674 |
120550 |
120720 |
59389 |
105
| 0
| 105
| 56 |
19 |
16 |
50 |
51 |
8 |
11 |
768 |
|
|
Back to normal room
| 119551 |
119818 |
59936 |
121119 |
121395 |
59664 |
(9)
| 0
| (13)
| 56 |
19 |
16 |
50 |
51 |
8 |
11 |
768 |
Lost because bomb was grabbed earlier in relation to explosion |
|
Crystal Flash room
| 120001 |
120879 |
60749 |
121578 |
122003 |
60064 |
453
| 0
| 413
| 46 |
9 |
4 |
699 |
51 |
7 |
10 |
768 |
Skip Crystal Flash, jump into door to save time landing in the next room |
2.24 |
Backwards spore spawn
| 121042 |
121224 |
60931 |
122166 |
122330 |
60228 |
18
| (1)
| 18
| 46 |
8 |
4 |
699 |
51 |
7 |
10 |
767 |
Landing earlier, using enemy damage to start running earlier |
|
47. Super Missiles
| 121393 |
121461 |
60999 |
122500 |
122546 |
60274 |
22
| 0
| 22
| 46 |
13 |
4 |
699 |
51 |
12 |
10 |
767 |
No shinespark charge, so jumping to the super missile is faster |
|
Exit room
| 121860 |
121910 |
61049 |
122945 |
123051 |
60380 |
(56)
| 1
| (56)
| 46 |
12 |
4 |
661 |
51 |
12 |
10 |
767 |
Slower because no shinespark is used |
|
Left again
| 122071 |
122217 |
61195 |
123211 |
123305 |
60474 |
52
| 0
| 52
| 46 |
11 |
4 |
612 |
51 |
11 |
10 |
767 |
Faster because no shinespark cooldown is present |
|
Back out, then up
| 122401 |
122644 |
61429 |
123489 |
123733 |
60711 |
(1)
| 5
| (3)
| 46 |
10 |
3 |
612 |
51 |
10 |
9 |
767 |
Entering door higher for shorter transition |
|
Kill enemies, gate
| 122813 |
123109 |
61725 |
123897 |
124196 |
61000 |
(3)
| 0
| 7
| 45 |
9 |
3 |
612 |
51 |
10 |
9 |
767 |
I don't have a clue what happened here |
|
48. Energy Tank |
123272 |
123313 |
61766 |
124359 |
124400 |
61041 |
0
| 0
| 0
| 45 |
9 |
3 |
799 |
48 |
9 |
9 |
899 |
|
|
Exit room |
123712 |
123778 |
61832 |
124799 |
124863 |
61105 |
2
| 0
| 2
| 45 |
9 |
3 |
799 |
48 |
9 |
9 |
899 |
|
|
Back to main pink room |
123934 |
124131 |
62029 |
125019 |
125213 |
61299 |
3
| 8
| 3
| 45 |
9 |
3 |
719 |
48 |
9 |
9 |
879 |
|
|
49. Missiles
| 124325 |
124686 |
62219 |
125399 |
125578 |
61478 |
182
| 0
| 11
| 50 |
9 |
2 |
718 |
53 |
9 |
8 |
878 |
Gained real time back because I already switched to wave beam earlier |
|
50. Charge Beam
| 125085 |
125313 |
62435 |
125977 |
126197 |
61688 |
8
| 0
| 6
| 50 |
9 |
1 |
718 |
53 |
9 |
7 |
878 |
Due to limited lag and the circumstances of getting an item, it was faster to place the bomb closer |
|
Behind Charge Beam
| 125712 |
126050 |
62760 |
126596 |
126939 |
62024 |
(5)
| 0
| (11)
| 50 |
8 |
1 |
718 |
53 |
8 |
7 |
878 |
Some lag from before the Charge beam was moved to after |
|
51. Energy Tank
| 126245 |
126477 |
62986 |
127134 |
127351 |
62232 |
15
| 0
| 18
| 50 |
8 |
1 |
899 |
53 |
8 |
7 |
999 |
More arm-pumping since ammo isn't as much of a concern |
|
Exit room
| 126876 |
127121 |
63231 |
127750 |
127974 |
62456 |
21
| (2)
| 21
| 52 |
8 |
5 |
899 |
55 |
10 |
9 |
999 |
Didn't charge to start shinespark |
|
To green passage
| 127307 |
127948 |
63850 |
128162 |
128698 |
62981 |
105
| (5)
| 94
| 52 |
8 |
3 |
862 |
55 |
10 |
8 |
999 |
Didn't use shinespark, which allowed mockball and saved 20 frames or so, also jumped through the ceiling to save the rest |
|
52. Missiles (didn't get)
| 128126 |
|
|
128881 |
129165 |
63265 |
|
|
|
|
|
|
|
60 |
10 |
8 |
999 |
Getting these missiles now will allow for a longer speedmockspringball on the way back |
|
To green crumbles
|
|
128641 |
64365 |
129564 |
130038 |
63739 |
(642)
| 11
| (243)
| 52 |
8 |
3 |
857 |
60 |
10 |
8 |
994 |
Getting the missiles caused slowdown |
|
To orange passage
| 128826 |
129067 |
64606 |
130212 |
130437 |
63964 |
16
| 0
| 16
| 51 |
9 |
3 |
857 |
59 |
10 |
8 |
994 |
Slightly lower speed allows keeping speedmockball through the door |
|
To water
| 129286 |
129722 |
65040 |
130656 |
131053 |
64361 |
39
| 4
| 37
| 51 |
9 |
2 |
857 |
59 |
10 |
8 |
994 |
Speed through the floor, shoot floor early with wave beam. Lost some of that time charging a shinespark |
|
To under spazer
| 129915 |
130052 |
65177 |
131242 |
131299 |
64418 |
80
| 5
| 80
| 51 |
9 |
2 |
855 |
58 |
10 |
8 |
952 |
Charged up shinespark in previous room |
|
To Maridia
| 130220 |
130394 |
65351 |
131462 |
131592 |
64548 |
44
| 0
| 44
| 51 |
10 |
2 |
854 |
58 |
10 |
8 |
921 |
Continuing the shinespark |
|
Maridia
|
|
Maridia room
| 130558 |
130603 |
65393 |
131756 |
131799 |
64591 |
2
| 0
| (1)
| 51 |
10 |
2 |
854 |
58 |
10 |
8 |
921 |
Slower speed to start with |
|
Tube, break, go up
| 130763 |
131084 |
181 |
131959 |
132317 |
-586 |
(37)
| 0
| (35)
| 51 |
10 |
1 |
854 |
58 |
10 |
7 |
921 |
Charged shinespark now while waiting for power bomb to explode (Actual game time is 64949) |
2.25 |
53. Missiles
| 131314 |
131522 |
389 |
132547 |
132665 |
-468 |
90
| 0
| 90
| 56 |
10 |
2 |
780 |
63 |
10 |
7 |
847 |
Short-charged in previous room (Actual game time is 65067) |
|
Fall and go right
| 131921 |
132277 |
745 |
133064 |
133388 |
-144 |
32
| (28)
| 32
| 56 |
10 |
2 |
757 |
63 |
10 |
7 |
825 |
Didn't charge shinespark (Actual game time is 65391) |
|
To turtle room
| 132457 |
132858 |
1146 |
133596 |
133964 |
223 |
33
| (3)
| 34
| 56 |
9 |
2 |
718 |
63 |
9 |
7 |
825 |
Walljumps instead of shinespark |
|
54. Energy Tank
| 133034 |
133180 |
1292 |
134143 |
134286 |
367 |
3
| 0
| 2
| 56 |
9 |
2 |
999 |
63 |
9 |
7 |
1099 |
Better walljumping |
|
55. Missiles |
133579 |
133768 |
1481 |
134685 |
134874 |
556 |
0
| 0
| 0
| 61 |
9 |
2 |
991 |
68 |
9 |
7 |
1091 |
|
|
Exit turtle room
| 134167 |
134427 |
1741 |
135273 |
135526 |
809 |
7
| 0
| 7
| 61 |
9 |
2 |
991 |
68 |
9 |
7 |
1041 |
Damage boost off of turtle |
|
Up through passage
| 134624 |
134876 |
1993 |
135723 |
135948 |
1034 |
27
| 20
| 27
| 61 |
9 |
2 |
951 |
68 |
9 |
7 |
1041 |
Avoided shinespark. It was possible to enter the door without a walljump with a mid-air morph, but this ended up being a bit slower in the next room overall |
|
Into left wall
| 135075 |
135190 |
2108 |
136127 |
136235 |
1142 |
7
| 13
| 7
| 61 |
9 |
2 |
951 |
68 |
9 |
7 |
1041 |
Mid-air morph still allowed entry into the wall |
|
56. Super Missiles
| 135390 |
135622 |
2304 |
136422 |
136566 |
1286 |
88
| 0
| 52
| 61 |
14 |
1 |
951 |
68 |
14 |
7 |
1041 |
No need for power bomb here |
|
Exit
| 136021 |
136210 |
2469 |
136965 |
137128 |
1449 |
26
| 0
| 2
| 61 |
14 |
2 |
951 |
68 |
13 |
7 |
1041 |
Less lag from no power bomb |
|
Shinespark up-right
| 136397 |
136773 |
2843 |
137315 |
137678 |
1812 |
13
| 0
| 11
| 61 |
14 |
2 |
891 |
68 |
13 |
7 |
982 |
Better low boosting after shinespark |
|
Up into sand room |
136944 |
137094 |
2993 |
137849 |
137999 |
1962 |
0
| 11
| 0
| 61 |
14 |
2 |
891 |
68 |
13 |
7 |
982 |
|
|
57. Missiles
| 137270 |
137372 |
3095 |
138164 |
138293 |
2091 |
(27)
| 0
| (27)
| 66 |
14 |
2 |
891 |
73 |
13 |
7 |
982 |
Bad luck with the sinking shell type enemy |
|
Farther up
| 137771 |
137923 |
3247 |
138692 |
138852 |
2251 |
(8)
| (1)
| (8)
| 66 |
14 |
2 |
891 |
73 |
13 |
7 |
982 |
Had to turn around after unmorphing |
|
Into next room
| 138108 |
138429 |
3568 |
139038 |
139346 |
2559 |
13
| 0
| 13
| 66 |
14 |
2 |
891 |
72 |
13 |
7 |
982 |
Ran off platform after unmorphing, better walljump |
|
58. Super Missiles
| 138596 |
138805 |
3777 |
139513 |
139710 |
2756 |
12
| 0
| 12
| 66 |
19 |
2 |
891 |
72 |
18 |
7 |
982 |
Morphball bounce to avoid reaccelerating |
|
59. Missiles
| 139204 |
139283 |
3856 |
140109 |
140171 |
2818 |
17
| 0
| 17
| 71 |
19 |
2 |
891 |
77 |
18 |
7 |
982 |
Closer to right edge to get to missile faster |
|
Exit room
| 139682 |
139925 |
4099 |
140570 |
140800 |
3048 |
13
| 0
| 13
| 71 |
20 |
2 |
891 |
76 |
18 |
7 |
982 |
Ran over platform edges instead of jumping |
|
Exit to sand room
| 140094 |
140382 |
4387 |
140969 |
141242 |
3321 |
15
| 1
| 15
| 71 |
20 |
2 |
891 |
76 |
18 |
7 |
982 |
Walljump near bottom, longer mockball bounce |
|
Back to pink passage
| 140564 |
140685 |
4508 |
141423 |
141540 |
3438 |
4
| 2
| 4
| 71 |
20 |
2 |
891 |
76 |
18 |
7 |
982 |
Morph and unmorph |
|
Down and to right
| 140873 |
141153 |
4788 |
141726 |
142002 |
3714 |
4
| 0
| 4
| 71 |
19 |
2 |
891 |
76 |
17 |
7 |
982 |
Low-boosting |
|
New music
| 141334 |
141762 |
5126 |
142183 |
142599 |
4048 |
12
| 8
| 4
| 71 |
19 |
1 |
891 |
76 |
17 |
6 |
982 |
Not spin-jumping reduced lag, and better jump into door |
|
Speed right
| 141934 |
142205 |
5397 |
142763 |
143032 |
4317 |
2
| 5
| 2
| 71 |
19 |
1 |
891 |
76 |
17 |
6 |
982 |
Morph and unmorph allowed for placement further left before running without losing time |
|
Botwoon
| 142441 |
142828 |
5784 |
143263 |
143650 |
4704 |
0
| 0
| 0
| 71 |
13 |
0 |
891 |
76 |
11 |
5 |
982 |
|
2.26 |
Exit botwoon
|
|
143176 |
6130 |
|
143990 |
5042 |
8
| 0
| 8
| 75 |
18 |
2 |
951 |
82 |
13 |
8 |
958 |
Took damage to run through exploding worm carcass and clear wall sooner and faster |
|
Quicksand room |
143403 |
143628 |
6346 |
144217 |
144442 |
5258 |
0
| 0
| 0
| 75 |
18 |
2 |
951 |
82 |
13 |
8 |
958 |
|
|
Up passage
| 143829 |
143981 |
6498 |
144643 |
144793 |
5408 |
2
| 0
| 2
| 75 |
18 |
2 |
951 |
82 |
13 |
8 |
958 |
More optimized walljumping |
|
Shinespark right |
144162 |
144477 |
6813 |
144974 |
145288 |
5722 |
1
| 0
| 1
| 75 |
17 |
2 |
823 |
82 |
12 |
8 |
831 |
|
|
60. Missiles
| 144648 |
144783 |
6948 |
145459 |
145581 |
5844 |
13
| 0
| 13
| 80 |
17 |
2 |
823 |
82 |
12 |
8 |
831 |
Used grapple beam instead of first jump |
|
To Draygon
| 145182 |
145481 |
7247 |
145980 |
146269 |
6133 |
10
| 0
| 10
| 80 |
16 |
2 |
823 |
82 |
11 |
8 |
831 |
Earlier jump down to the bottom |
|
Draygon
| 145715 |
147791 |
9323 |
146503 |
148424 |
8054 |
155
| 0
| 155
| 82 |
5 |
0 |
736 |
83 |
8 |
7 |
645 |
Better shinesparking |
|
Into treasure room
|
|
148593 |
10123 |
|
149139 |
8767 |
87
| 14
| 87
| 82 |
5 |
0 |
736 |
83 |
8 |
7 |
637 |
Ignored refills |
|
61. Space Jump |
148790 |
148870 |
10203 |
149322 |
149401 |
8846 |
1
| 0
| 1
| 82 |
5 |
0 |
736 |
83 |
8 |
7 |
637 |
|
2.27 |
Exit
| 149269 |
149358 |
10292 |
149800 |
149882 |
8928 |
7
| 0
| 7
| 82 |
5 |
0 |
736 |
83 |
8 |
7 |
637 |
Didn't do high jump, stayed on ground more to arm pump |
|
Exit again
| 149520 |
149723 |
10495 |
150044 |
150244 |
9128 |
3
| 2
| 3
| 82 |
5 |
0 |
736 |
83 |
8 |
7 |
637 |
Landed earlier to arm pump more |
|
Charge blue suit
| 149946 |
150091 |
10640 |
150465 |
150608 |
9271 |
2
| 0
| 2
| 82 |
5 |
0 |
736 |
83 |
8 |
7 |
637 |
Better wall/space jumping |
|
Shinespark left
| 150267 |
150568 |
10941 |
150784 |
151084 |
9571 |
1
| (4)
| 1
| 82 |
5 |
0 |
612 |
83 |
8 |
7 |
513 |
Low boosting after spark |
|
back to quicksand
| 150740 |
150889 |
11079 |
151260 |
151435 |
9742 |
(26)
| 1
| (33)
| 82 |
5 |
0 |
612 |
79 |
8 |
7 |
513 |
Used missiles to reduce lag, and started from right side to get higher speed |
|
62. Energy Tank |
151061 |
151268 |
11286 |
151606 |
151765 |
9901 |
48
| 0
| 48
| 82 |
5 |
0 |
1099 |
79 |
8 |
7 |
1199 |
|
|
Fall in sand
| 151667 |
151756 |
11375 |
152164 |
152252 |
9989 |
1
| (5)
| 1
| 82 |
5 |
0 |
1099 |
79 |
8 |
7 |
1199 |
Use orange worm to start damage boost |
|
Down
| 151920 |
152014 |
11468 |
152421 |
152511 |
10078 |
4
| (2)
| 4
| 82 |
5 |
0 |
1099 |
79 |
8 |
7 |
1199 |
Damage boost to the left before starting to morph |
|
To the left
| 152174 |
152377 |
11671 |
152673 |
152867 |
10272 |
9
| (4)
| 9
| 82 |
5 |
0 |
1099 |
78 |
8 |
7 |
1199 |
Several strategies tried, including keeping the damage boost into this room, but the original prevailed |
|
63. Missiles
| 152558 |
152805 |
11918 |
153052 |
153269 |
10489 |
30
| 0
| 30
| 87 |
5 |
0 |
1077 |
83 |
8 |
7 |
1167 |
Sparked diagonally to reduce time spent falling afterwards |
|
64. Super Missiles
| 153204 |
153293 |
12007 |
153668 |
153764 |
10585 |
(7)
| 0
| (7)
| 87 |
10 |
0 |
1077 |
83 |
13 |
7 |
1167 |
Worse starting position relative to previous missile |
|
Fall into right sand
| 153692 |
154141 |
12456 |
154163 |
154616 |
11038 |
(4)
| 51
| (4)
| 87 |
10 |
0 |
1077 |
83 |
13 |
7 |
1167 |
Sank in sand farther left for better door transition and less movement in sand |
|
Down
| 154355 |
154609 |
12710 |
154779 |
155019 |
11278 |
14
| 0
| 14
| 87 |
10 |
0 |
1075 |
83 |
13 |
7 |
1165 |
Started more toward middle |
|
65. Missiles
| 154769 |
154939 |
12880 |
155179 |
155341 |
11440 |
8
| 0
| 8
| 92 |
10 |
0 |
1075 |
88 |
13 |
7 |
1165 |
Better jumping out of sand and walljumping |
|
66. Power Bombs
| 155338 |
155587 |
13129 |
155740 |
155994 |
11694 |
(5)
| 0
| (5)
| 92 |
10 |
5 |
1075 |
88 |
13 |
12 |
1165 |
Got missile on the way up instead of down |
|
Sink in sand
| 155986 |
156182 |
13325 |
156393 |
156570 |
11871 |
19
| (5)
| 19
| 92 |
10 |
5 |
1075 |
88 |
13 |
12 |
1165 |
Morph ball after falling in sand |
|
To the right |
156339 |
156483 |
13469 |
156732 |
156876 |
12015 |
0
| 0
| 0
| 92 |
10 |
5 |
1050 |
88 |
13 |
12 |
1140 |
|
|
Up and around
| 156654 |
157134 |
13949 |
157047 |
157524 |
12492 |
3
| 0
| 3
| 92 |
10 |
5 |
1050 |
88 |
13 |
12 |
1140 |
Slightly better walljumping and lowboosting |
|
Slow creature
| 157302 |
159744 |
16295 |
157692 |
160109 |
14835 |
25
| (1)
| 3
| 92 |
10 |
4 |
1050 |
85 |
13 |
11 |
1110 |
Less lag during the power bomb, though I'm not sure on this one. Also made a major aesthetic improvement |
|
67. Spring Ball
| 159915 |
160325 |
16705 |
160281 |
160686 |
15240 |
5
| 0
| 5
| 92 |
10 |
4 |
1050 |
85 |
13 |
11 |
1110 |
Faster entrance, better bombing |
|
Exit room
| 160724 |
161021 |
17002 |
161085 |
161370 |
15525 |
12
| 2
| 12
| 92 |
10 |
4 |
1050 |
85 |
13 |
11 |
1110 |
Opened door on the way in, so exit was faster |
|
Exit creature room
| 161190 |
161350 |
17161 |
161537 |
161723 |
15711 |
(26)
| 0
| (27)
| 92 |
10 |
4 |
1050 |
85 |
13 |
11 |
1110 |
Charged shinespark and got a damage boost instead |
2.28 |
Exit optional door
| 161519 |
161644 |
17286 |
161892 |
162018 |
15837 |
(1)
| 0
| (1)
| 92 |
10 |
4 |
1050 |
84 |
13 |
11 |
1110 |
Slower running speed when entering, but fell through blocks faster |
|
Left again
| 161815 |
161886 |
17357 |
162189 |
162225 |
15873 |
35
| (2)
| 35
| 92 |
10 |
4 |
1050 |
84 |
12 |
11 |
1110 |
Super Missile + shinespark |
|
Space jump left in sand
| 162051 |
162273 |
17579 |
162392 |
162546 |
16027 |
68
| (1)
| 68
| 92 |
10 |
4 |
1050 |
84 |
12 |
11 |
1006 |
Weeeeeeeeeeee |
|
Up through tube
| 162438 |
162596 |
17737 |
162712 |
162874 |
16190 |
(4)
| (4)
| (5)
| 92 |
9 |
4 |
1050 |
84 |
11 |
11 |
1006 |
Less speed entering the room |
|
Through the tube!! |
162757 |
162982 |
17962 |
163039 |
163263 |
16414 |
1
| (2)
| 1
| 92 |
9 |
4 |
1050 |
84 |
11 |
11 |
1006 |
|
|
Into plasma door
| 163166 |
163597 |
18393 |
163449 |
163875 |
16840 |
5
| 0
| 5
| 89 |
10 |
4 |
1050 |
83 |
13 |
11 |
1006 |
Better walljumping and handling the area where falling |
|
Up through passage
| 163778 |
163978 |
18593 |
164056 |
164247 |
17032 |
9
| (2)
| 8
| 88 |
10 |
4 |
1050 |
81 |
13 |
11 |
1006 |
Better walljumping |
|
Intro room
| 164142 |
164201 |
18652 |
164413 |
164464 |
17083 |
8
| 0
| 8
| 88 |
10 |
4 |
1035 |
80 |
13 |
11 |
991 |
Better damage boosting |
|
68. Plasma Beam
| 164368 |
164525 |
18809 |
164631 |
164786 |
17238 |
2
| 0
| 2
| 88 |
10 |
4 |
1035 |
80 |
13 |
11 |
991 |
Faster speed when falling, and low-boosting |
|
Exit plasma room
| 164924 |
165323 |
19208 |
165185 |
165566 |
17619 |
18
| 2
| 18
| 88 |
10 |
4 |
1035 |
80 |
13 |
11 |
991 |
Getting the beam differently, I hate this room |
|
Exit intro room
| 165519 |
165593 |
19282 |
165760 |
165801 |
17660 |
33
| (2)
| 33
| 90 |
10 |
8 |
1040 |
80 |
13 |
11 |
991 |
No pausing for refills |
|
Fall down room |
165757 |
165927 |
19452 |
165967 |
166137 |
17830 |
0
| 2
| 0
| 90 |
10 |
8 |
1040 |
80 |
13 |
11 |
991 |
|
|
Fall and go right |
166139 |
166365 |
19678 |
166347 |
166572 |
18055 |
1
| 2
| 1
| 90 |
10 |
9 |
1040 |
80 |
14 |
11 |
991 |
|
|
Fall into sand
| 166574 |
166611 |
19715 |
166779 |
166812 |
18088 |
4
| (5)
| 4
| 90 |
10 |
9 |
1040 |
80 |
14 |
11 |
991 |
Better entrance into sand |
|
down |
166770 |
166860 |
19805 |
166976 |
167065 |
18177 |
1
| 1
| 1
| 90 |
10 |
9 |
1037 |
80 |
14 |
11 |
988 |
|
|
Enter right blinking door |
167015 |
167073 |
19863 |
167219 |
167278 |
18236 |
(1)
| 0
| (1)
| 90 |
10 |
9 |
1037 |
80 |
14 |
11 |
988 |
|
|
Up into door
| 167238 |
167339 |
19964 |
167443 |
167521 |
18314 |
23
| 0
| 23
| 90 |
11 |
9 |
1037 |
80 |
14 |
11 |
988 |
No pausing for super missile refills |
|
Purple spiked room
| 167513 |
167983 |
20434 |
167695 |
168103 |
18722 |
62
| 0
| 62
| 90 |
14 |
9 |
1022 |
80 |
16 |
11 |
973 |
Better end jump kept momentum into next room |
|
Fall and go left
| 168154 |
168259 |
20539 |
168274 |
168397 |
18844 |
(18)
| (1)
| (17)
| 90 |
14 |
9 |
1022 |
80 |
16 |
11 |
973 |
Started farther back to get greater speed in the next room |
3.1 |
Sink in sand again
| 168431 |
168596 |
20704 |
168570 |
168711 |
18985 |
24
| 0
| 24
| 90 |
14 |
9 |
1022 |
80 |
16 |
11 |
973 |
Faster falling through sand |
|
down |
168757 |
168848 |
20792 |
168872 |
168960 |
19071 |
3
| 0
| 2
| 90 |
14 |
9 |
1022 |
80 |
16 |
11 |
973 |
|
|
To the left again |
169008 |
169156 |
20940 |
169120 |
169268 |
19219 |
0
| 0
| 0
| 90 |
14 |
9 |
1022 |
80 |
16 |
11 |
973 |
|
|
Sink in other sand |
169337 |
169735 |
21336 |
169449 |
169852 |
19620 |
(5)
| 51
| (5)
| 90 |
14 |
9 |
1022 |
80 |
16 |
11 |
973 |
|
|
down
| 169950 |
170200 |
21585 |
170016 |
170256 |
19860 |
10
| (1)
| 9
| 90 |
14 |
11 |
1020 |
80 |
16 |
11 |
973 |
Better position, less need to enemy boost |
|
69. Reserve Tank
| 170360 |
170663 |
21888 |
170417 |
170717 |
20158 |
3
| 0
| 5
| 90 |
14 |
11 |
1020 |
80 |
16 |
11 |
973 |
Mid-air morph up to morph ball passage |
|
70. Missiles |
171062 |
171139 |
21965 |
171116 |
171194 |
20236 |
(1)
| 0
| (1)
| 95 |
14 |
11 |
1020 |
85 |
16 |
11 |
973 |
|
|
Fall in sand
| 171538 |
171830 |
22257 |
171593 |
171871 |
20514 |
14
| (3)
| 14
| 95 |
14 |
11 |
1020 |
85 |
16 |
11 |
973 |
unmorph in air to lessen bounce, better descent into sand |
|
Exit to the left
| 171993 |
172238 |
22502 |
172037 |
172245 |
20722 |
37
| 0
| 37
| 95 |
14 |
11 |
995 |
85 |
16 |
11 |
921 |
Extra damage boost |
|
Left again |
172402 |
172442 |
22542 |
172409 |
172450 |
20763 |
(1)
| 0
| (1)
| 95 |
14 |
11 |
995 |
85 |
16 |
11 |
921 |
|
|
Through floor, then left
| 172606 |
172756 |
22692 |
172614 |
172757 |
20906 |
7
| (5)
| 7
| 95 |
14 |
13 |
995 |
85 |
16 |
12 |
941 |
Better bounce as morph ball |
|
Above tube, go left, fall
| 172989 |
173329 |
23032 |
172995 |
173312 |
21223 |
23
| 0
| 23
| 95 |
13 |
13 |
995 |
85 |
15 |
12 |
941 |
Speedmockball under green gate |
3.2 |
Right into Kraid area
| 173491 |
173633 |
23174 |
173474 |
173608 |
21357 |
8
| (6)
| 8
| 95 |
12 |
13 |
995 |
85 |
14 |
12 |
941 |
Faster running speed due to waiting for previous door to open |
|
Further into area |
173809 |
174087 |
23452 |
173790 |
174068 |
21635 |
0
| (6)
| 0
| 95 |
12 |
13 |
995 |
85 |
15 |
12 |
941 |
|
|
71. Missiles
| 174245 |
174532 |
23716 |
174232 |
174484 |
21887 |
35
| 0
| 12
| 100 |
12 |
12 |
1015 |
90 |
15 |
11 |
941 |
Better spot to drop power bomb |
|
Exit area
| 174931 |
175180 |
23965 |
174883 |
175074 |
22078 |
58
| 0
| 58
| 100 |
15 |
12 |
1020 |
90 |
15 |
12 |
941 |
Avoid taking time for Super Missile refills |
|
Exit again
| 175333 |
175572 |
24204 |
175227 |
175457 |
22297 |
9
| (10)
| 20
| 102 |
15 |
12 |
1020 |
90 |
15 |
11 |
941 |
Used power bomb instead of mockball |
|
Elevator to norfair
| 175733 |
175930 |
24401 |
175628 |
175816 |
22485 |
9
| 0
| 9
| 102 |
14 |
12 |
1020 |
90 |
14 |
11 |
941 |
Jumped earlier to land faster in this room |
|
Norfair
|
|
Enter first door on left
| 176211 |
176771 |
24961 |
176097 |
176658 |
23046 |
(1)
| 0
| (1)
| 102 |
13 |
12 |
1020 |
90 |
13 |
11 |
941 |
|
|
Speed under gates
| 176973 |
177098 |
25086 |
176860 |
176985 |
23171 |
0
| 0
| 0
| 102 |
13 |
12 |
1020 |
90 |
13 |
11 |
941 |
|
|
Moving platforms
| 177264 |
177320 |
25142 |
177151 |
177207 |
23227 |
0
| 0
| 0
| 102 |
13 |
12 |
1020 |
90 |
13 |
11 |
941 |
|
|
Up to Ice Beam
| 177485 |
177681 |
25338 |
177372 |
177545 |
23399 |
23
| 0
| 24
| 102 |
14 |
12 |
1020 |
90 |
13 |
11 |
941 |
Damage boost to the door |
|
72. Ice Beam |
177844 |
177873 |
25367 |
177708 |
177738 |
23429 |
(1)
| 0
| (1)
| 102 |
14 |
12 |
1020 |
89 |
13 |
11 |
936 |
|
|
Exit room
| 178272 |
178321 |
25416 |
178137 |
178184 |
23476 |
2
| 0
| 2
| 102 |
14 |
12 |
1020 |
89 |
13 |
11 |
936 |
|
|
Exit passage
| 178486 |
178678 |
25608 |
178349 |
178542 |
23669 |
(1)
| 0
| (1)
| 102 |
14 |
12 |
1020 |
89 |
13 |
11 |
936 |
Faster exiting speed |
|
Exit moving platforms
| 178844 |
178984 |
25748 |
178708 |
178827 |
23788 |
21
| 0
| 21
| 102 |
14 |
12 |
1020 |
88 |
13 |
11 |
936 |
Speedmockball'd over a longer area |
|
Bomb under
| 179159 |
179511 |
26059 |
179002 |
179334 |
24102 |
20
| 0
| (3)
| 102 |
14 |
11 |
1020 |
81 |
13 |
10 |
936 |
Used missiles to reduce lag, which caused the need to slow down a bit since the door couldn't be opened as early |
|
73. Missiles |
179681 |
179706 |
26084 |
179504 |
179529 |
24127 |
0
| 0
| 0
| 107 |
14 |
11 |
1020 |
86 |
13 |
10 |
936 |
|
|
Fall down crumble plats
| 180105 |
180280 |
26259 |
179928 |
180105 |
24304 |
(2)
| 10
| (2)
| 107 |
14 |
11 |
1020 |
86 |
13 |
10 |
936 |
Landed in the door better which will gain time in the next room |
|
Run to the right
| 180473 |
180848 |
26631 |
180288 |
180646 |
24655 |
17
| 7
| 21
| 107 |
14 |
11 |
1020 |
86 |
13 |
10 |
936 |
Started with faster speed |
|
Again to the right
| 181026 |
181142 |
26746 |
180817 |
180985 |
24823 |
(52)
| 0
| (53)
| 107 |
14 |
11 |
1020 |
86 |
13 |
10 |
936 |
Charged up shinespark |
|
Energy refill room
| 181303 |
181351 |
26794 |
181146 |
181187 |
24864 |
7
| 0
| 7
| 107 |
14 |
11 |
1020 |
86 |
13 |
10 |
917 |
|
|
Over lava and spikes
| 181515 |
181815 |
27094 |
181351 |
181521 |
25034 |
130
| 0
| 130
| 107 |
14 |
11 |
1020 |
86 |
13 |
10 |
846 |
Shinespark across the lava (using spikes as damage boosts was not faster) |
|
To Deep norfair entrance
| 181983 |
182265 |
27344 |
181689 |
181953 |
25285 |
18
| 0
| (1)
| 106 |
14 |
10 |
1020 |
85 |
13 |
9 |
846 |
Less speed when entering, but reduced lag |
|
Big lava room
| 182434 |
182823 |
27733 |
182122 |
182475 |
25638 |
36
| (1)
| 36
| 106 |
14 |
10 |
970 |
85 |
13 |
9 |
796 |
Earlier and better placed damage boost |
|
Elevator to Deep Norfair
| 182986 |
183061 |
27808 |
182639 |
182714 |
25713 |
0
| 0
| 0
| 106 |
14 |
10 |
970 |
85 |
13 |
9 |
796 |
|
|
Run to the left |
183330 |
184071 |
28549 |
182983 |
183724 |
26453 |
0
| 0
| 1
| 106 |
14 |
10 |
970 |
85 |
13 |
9 |
796 |
|
|
Statue grab
| 184251 |
184474 |
28716 |
183904 |
184096 |
26609 |
31
| 0
| 11
| 106 |
14 |
9 |
947 |
85 |
13 |
8 |
796 |
Didn't fall in lava, and was able to get into statue's hand from underneath |
|
Into Torizo room
|
|
185711 |
29926 |
|
185311 |
27799 |
22
| 5
| 20
| 106 |
14 |
8 |
917 |
85 |
13 |
7 |
766 |
Better damage boost |
|
74. Missiles |
185948 |
185993 |
29971 |
185543 |
185588 |
27844 |
0
| 0
| 0
| 111 |
14 |
8 |
917 |
90 |
13 |
6 |
766 |
|
|
Golden Torizo
| 186392 |
187828 |
31336 |
185987 |
187520 |
28904 |
(97)
| 0
| 305
| 111 |
36 |
7 |
922 |
90 |
18 |
6 |
766 |
|
|
75. Super Missiles
|
|
188018 |
31515 |
|
187520 |
28904 |
190
| 399
| 179
| 111 |
41 |
7 |
922 |
90 |
26 |
6 |
766 |
Didn't need as many super missiles, and also was able to do more double hits |
|
Exit Torizo room
| 188417 |
188640 |
31736 |
187520 |
187915 |
29291 |
(172)
| (1)
| (166)
| 111 |
41 |
7 |
922 |
94 |
30 |
6 |
766 |
The timing here is messed up since I got the super missile before the fight |
|
76. Screw Attack |
188804 |
188845 |
31777 |
188080 |
188101 |
29312 |
20
| 0
| 20
| 111 |
41 |
7 |
922 |
94 |
30 |
6 |
766 |
|
|
To the top
| 189244 |
189427 |
31960 |
188500 |
188685 |
29497 |
(2)
| 1
| (2)
| 111 |
41 |
7 |
882 |
94 |
29 |
6 |
726 |
Turnaround animation happened after getting the screw attack |
|
Through the rippers
| 189673 |
189922 |
32209 |
188930 |
189149 |
29716 |
30
| 0
| 30
| 111 |
40 |
7 |
882 |
94 |
29 |
6 |
726 |
Hit the gate earlier to allow faster speed buildup |
3.3 |
One screen room
| 190086 |
190120 |
32243 |
189313 |
189343 |
29746 |
4
| 12
| 4
| 111 |
40 |
7 |
882 |
94 |
29 |
6 |
726 |
Speedmockspringball was used instead of shinesparking to get through the door faster |
|
Though the columns |
190303 |
190483 |
32423 |
189514 |
189693 |
29912 |
1
| (10)
| 14
| 111 |
40 |
7 |
802 |
94 |
29 |
6 |
726 |
|
|
Through top wall
| 190650 |
190993 |
32766 |
189870 |
190207 |
30249 |
6
| (10)
| 6
| 111 |
40 |
7 |
802 |
94 |
29 |
6 |
726 |
Better climbing |
|
77. Missiles
| 191213 |
191388 |
32941 |
190437 |
190610 |
30422 |
2
| 0
| 2
| 116 |
40 |
7 |
802 |
99 |
29 |
6 |
726 |
Used mockball speed |
|
Back to column
| 191787 |
191976 |
33130 |
191009 |
191168 |
30581 |
30
| (25)
| 30
| 116 |
40 |
7 |
802 |
99 |
29 |
6 |
726 |
Space jumped after getting missile |
|
Into large lava fill room
| 192149 |
192270 |
33250 |
191366 |
191492 |
30705 |
(5)
| 2
| (4)
| 116 |
40 |
7 |
802 |
99 |
29 |
6 |
676 |
Extra running speed for next room |
|
Escape lava room
| 192483 |
192983 |
33750 |
191703 |
192120 |
31122 |
83
| (14)
| 83
| 116 |
40 |
7 |
802 |
99 |
29 |
6 |
676 |
Walljump at bottom of stalactite instead of space jumping |
|
Down through floor
| 193203 |
194145 |
34538 |
192354 |
193282 |
31904 |
14
| 0
| 6
| 116 |
40 |
5 |
802 |
99 |
29 |
4 |
676 |
Try Missiles on lower blocks |
|
78. Power Bombs |
194323 |
194840 |
34990 |
193460 |
193978 |
32357 |
(1)
| 0
| (1)
| 116 |
40 |
8 |
802 |
99 |
29 |
7 |
676 |
|
|
To Guardians
| 195239 |
195605 |
35327 |
194377 |
194706 |
32660 |
37
| 4
| 34
| 116 |
39 |
8 |
752 |
99 |
28 |
7 |
626 |
Used morph ball to fall through smaller spaces |
|
Exit Guardians
| 195798 |
196211 |
35738 |
194895 |
195288 |
33051 |
20
| 0
| 20
| 118 |
44 |
8 |
832 |
99 |
31 |
7 |
736 |
It's possible to reverse the strategy and kill the guardian closer to the door last, but this makes for a slower speed when exiting and ultimately a loss |
|
Hideout II style
| 196375 |
196488 |
35851 |
195452 |
195560 |
33159 |
5
| (2)
| 5
| 118 |
44 |
8 |
832 |
99 |
31 |
7 |
736 |
Faster speed |
|
Room before Ridley
| 196658 |
196860 |
36052 |
195732 |
195921 |
33347 |
13
| 0
| 13
| 118 |
43 |
8 |
832 |
99 |
30 |
7 |
733 |
Faster speed, better door entry |
|
Ridley
| 197083 |
197951 |
36921 |
196144 |
197017 |
34221 |
(5)
| 0
| (5)
| 118 |
16 |
8 |
762 |
99 |
3 |
7 |
663 |
Last super missile was shot from farther away - didn't affect final time of Ridley exploding |
|
Into Room
|
|
198628 |
37594 |
|
197607 |
34804 |
87
| (1)
| 90
| 120 |
19 |
12 |
802 |
99 |
4 |
7 |
668 |
Manipulated Ridley to die faster after hitting zero energy |
|
79. Energy Tank
| 198805 |
198837 |
37626 |
197785 |
197802 |
34821 |
15
| 0
| 15
| 120 |
19 |
12 |
1199 |
99 |
4 |
7 |
1299 |
No need to open door immediately before getting energy tank |
|
Exit Room
| 199236 |
199263 |
37653 |
198201 |
198356 |
34976 |
(128)
| 0
| (128)
| 120 |
19 |
12 |
1199 |
99 |
4 |
7 |
1299 |
Charged short shinespark |
|
Exit Ridley room
| 199426 |
199565 |
37792 |
198519 |
198611 |
35068 |
47
| 7
| 47
| 120 |
19 |
12 |
1199 |
99 |
4 |
7 |
1280 |
Zoom |
|
Exit entrance room
| 199790 |
200097 |
38097 |
198829 |
198983 |
35222 |
153
| 0
| 151
| 120 |
19 |
12 |
1199 |
99 |
4 |
7 |
1226 |
Zoom again |
|
Exit Hideout II
| 200265 |
200435 |
38267 |
199151 |
199318 |
35389 |
3
| 5
| 3
| 120 |
19 |
12 |
1148 |
99 |
4 |
7 |
1190 |
Didn't charge shinespark |
|
Exit Guardians
| 200608 |
200765 |
38424 |
199486 |
199615 |
35518 |
28
| 30
| 28
| 120 |
19 |
12 |
1091 |
99 |
4 |
7 |
1190 |
Ran through guardians by shooting them instead of sparking |
|
Jump through spikes
| 200986 |
201679 |
39068 |
199806 |
200499 |
36158 |
0
| 0
| 4
| 120 |
19 |
11 |
991 |
99 |
4 |
6 |
1190 |
Kept jumping speed longer during power bomb explosion |
|
Back up, then right
| 201850 |
202524 |
39666 |
200670 |
201322 |
36745 |
22
| (10)
| 11
| 120 |
19 |
10 |
991 |
99 |
4 |
5 |
1190 |
Mockball at beginning, and better jumping around corners |
|
80. Energy Tank |
202713 |
203057 |
40010 |
201521 |
201865 |
37089 |
0
| 0
| 0
| 120 |
18 |
10 |
1299 |
101 |
3 |
5 |
1399 |
|
3.4 |
Through left wall
| 203456 |
204121 |
40675 |
202264 |
202860 |
37685 |
69
| 0
| 69
| 120 |
18 |
10 |
1298 |
101 |
3 |
5 |
1398 |
Using frozen enemies as platforms |
|
81. Missiles
| 204289 |
204519 |
40905 |
203028 |
203235 |
37892 |
23
| 0
| 23
| 125 |
18 |
10 |
1298 |
105 |
3 |
5 |
1398 |
Stayed on ground from previous room to gain more speed |
|
Down through door
| 204918 |
205345 |
41332 |
203634 |
204047 |
38305 |
14
| 0
| 14
| 125 |
18 |
10 |
1298 |
105 |
3 |
5 |
1398 |
Space jumped after getting missile, avoided morphball bounce on first crumble block |
|
82. Power Bombs |
205501 |
205549 |
41380 |
204203 |
204249 |
38351 |
2
| 0
| 2
| 125 |
18 |
15 |
1298 |
105 |
3 |
10 |
1398 |
|
|
Exit room |
205948 |
206040 |
41472 |
204648 |
204739 |
38442 |
1
| 0
| 1
| 125 |
18 |
15 |
1298 |
105 |
3 |
10 |
1398 |
|
|
Through left wall again |
206217 |
206311 |
41566 |
204916 |
205009 |
38535 |
1
| 0
| 1
| 125 |
18 |
15 |
1298 |
105 |
3 |
10 |
1398 |
|
|
Up and left now
| 206479 |
206602 |
41689 |
205177 |
205295 |
38653 |
5
| 7
| 5
| 125 |
18 |
15 |
1298 |
105 |
3 |
10 |
1398 |
Faster entrance speed |
|
83. Missiles
| 206794 |
207288 |
42089 |
205480 |
205834 |
38985 |
140
| 0
| 68
| 130 |
18 |
14 |
1298 |
110 |
3 |
10 |
1398 |
Use screw attack instead of power bomb |
|
Exit to Norfair
| 207687 |
208021 |
42397 |
206233 |
206522 |
39269 |
45
| (1)
| 24
| 130 |
18 |
14 |
1298 |
110 |
3 |
10 |
1397 |
Crumble away the side pillars to leave the area faster |
|
Exit into bubble room
| 208251 |
208781 |
42927 |
206753 |
207243 |
39759 |
40
| (24)
| 40
| 128 |
18 |
14 |
1299 |
109 |
3 |
10 |
1385 |
|
|
Top left door
| 208964 |
209112 |
43074 |
207450 |
207597 |
39905 |
1
| 3
| 1
| 128 |
18 |
14 |
1299 |
109 |
3 |
10 |
1385 |
|
|
84. Missiles |
209282 |
209325 |
43117 |
207764 |
207806 |
39947 |
1
| 0
| 1
| 133 |
18 |
14 |
1299 |
114 |
3 |
10 |
1385 |
|
|
Secret room on left
| 209724 |
209859 |
43252 |
208205 |
208332 |
40074 |
8
| 0
| 8
| 133 |
18 |
14 |
1299 |
114 |
3 |
10 |
1385 |
Mockball after getting missiles |
|
85. Reserve Tank
| 210026 |
210155 |
43381 |
208499 |
208624 |
40199 |
4
| 0
| 4
| 133 |
18 |
14 |
1299 |
114 |
3 |
10 |
1385 |
Faster jumping speed |
|
86. Missiles |
210554 |
210598 |
43425 |
209023 |
209065 |
40241 |
2
| 0
| 2
| 138 |
18 |
14 |
1299 |
119 |
3 |
10 |
1385 |
|
|
Exit room
| 210997 |
211173 |
43601 |
209464 |
209599 |
40368 |
41
| 0
| 49
| 137 |
20 |
14 |
1299 |
119 |
3 |
10 |
1385 |
Didn't pause for refills |
|
Exit to bubble room
| 211337 |
211463 |
43727 |
209763 |
209889 |
40494 |
0
| (1)
| 0
| 137 |
20 |
14 |
1299 |
119 |
3 |
10 |
1385 |
|
|
87. Missiles
| 211635 |
211897 |
43989 |
210062 |
210319 |
40751 |
5
| 0
| 5
| 142 |
20 |
14 |
1297 |
124 |
3 |
10 |
1381 |
Better damage boosts |
|
Lower left exit
| 212296 |
212785 |
44432 |
210718 |
211183 |
41167 |
24
| 0
| 27
| 142 |
20 |
13 |
1294 |
126 |
3 |
10 |
1376 |
Faster climbing, small mockball, better descent, pretty much everything |
|
To left speed room
| 212959 |
213052 |
44525 |
211357 |
211449 |
41259 |
1
| 1
| 1
| 142 |
20 |
13 |
1294 |
126 |
3 |
9 |
1376 |
|
|
Speed left
| 213219 |
213419 |
44725 |
211615 |
211815 |
41459 |
0
| 0
| 0
| 142 |
20 |
13 |
1294 |
126 |
3 |
9 |
1376 |
|
|
Through save room
| 213580 |
213616 |
44761 |
211976 |
212010 |
41493 |
2
| 0
| 2
| 142 |
20 |
13 |
1294 |
126 |
3 |
9 |
1376 |
Turnaround when exiting door |
|
Elevator to Brinstar
| 213781 |
214418 |
45398 |
212175 |
212800 |
42118 |
12
| 0
| 12
| 142 |
20 |
13 |
1294 |
126 |
3 |
9 |
1376 |
Better walljumping and selecting which platforms to take |
|
Brinstar
|
|
To the left |
214613 |
214761 |
45546 |
212995 |
213143 |
42266 |
0
| 0
| 0
| 142 |
20 |
13 |
1294 |
126 |
3 |
9 |
1376 |
|
3.5 |
Maridia room |
214927 |
214965 |
45584 |
213309 |
213347 |
42304 |
0
| 0
| 0
| 142 |
20 |
13 |
1294 |
126 |
3 |
9 |
1376 |
|
|
Maridia busted tube |
215131 |
215186 |
45639 |
213513 |
213560 |
42351 |
8
| 0
| 8
| 142 |
20 |
13 |
1294 |
126 |
3 |
9 |
1376 |
|
|
Maridia room
| 215350 |
215428 |
45717 |
213724 |
213763 |
42390 |
39
| 0
| 39
| 142 |
20 |
13 |
1294 |
126 |
3 |
9 |
1376 |
Didn't charge up shinespark |
|
Under Spazer
| 215586 |
215677 |
45808 |
213921 |
214008 |
42477 |
4
| 0
| 4
| 142 |
20 |
13 |
1258 |
126 |
3 |
9 |
1376 |
Space jumped through room |
|
To the left again
| 215839 |
215973 |
45942 |
214170 |
214273 |
42580 |
31
| 0
| 31
| 142 |
20 |
13 |
1226 |
126 |
3 |
9 |
1376 |
mockballed through room |
|
Up passage, to X-ray
| 216141 |
216512 |
46309 |
214441 |
214814 |
42941 |
(2)
| (6)
| 6
| 142 |
20 |
12 |
1226 |
126 |
3 |
8 |
1376 |
Better walljumping, earlier power bomb |
|
Through X-ray room
| 216689 |
217284 |
46904 |
214997 |
215503 |
43440 |
89
| (4)
| 96
| 142 |
19 |
12 |
1226 |
126 |
2 |
8 |
1269 |
Damage boosting and grappling hook |
|
88. X-Ray Scope
| 217445 |
217603 |
47062 |
215668 |
215821 |
43593 |
5
| 0
| 5
| 142 |
19 |
12 |
1226 |
126 |
2 |
7 |
1269 |
Use power bomb to open wall earlier |
|
Exit room
| 218002 |
218296 |
47356 |
216220 |
216545 |
43916 |
(31)
| 0
| (29)
| 142 |
19 |
12 |
1226 |
126 |
2 |
7 |
1269 |
Charged up shinespark |
|
Exit X-Ray room
| 218469 |
218914 |
47801 |
216718 |
216985 |
44175 |
178
| 0
| 186
| 142 |
19 |
11 |
1226 |
126 |
2 |
7 |
1127 |
Weeeeeeeee |
|
Up, into green room
| 219082 |
219355 |
48068 |
217153 |
217405 |
44422 |
21
| (5)
| 20
| 142 |
19 |
11 |
1226 |
126 |
2 |
6 |
1127 |
Walljump instead of spacejump |
|
Speed over crumbles
| 219584 |
219834 |
48318 |
217639 |
217880 |
44663 |
9
| 0
| 9
| 141 |
20 |
11 |
1226 |
125 |
3 |
6 |
1127 |
Landed earlier from door, and faster speed leaving room |
|
Speedmockspringball!
| 220008 |
221040 |
48948 |
218054 |
218401 |
45002 |
685
| 3
| 291
| 146 |
20 |
10 |
1226 |
125 |
3 |
5 |
1127 |
No need to stop for the missile, and slightly faster speed |
3.6 |
89. Power Bombs
| 221264 |
221411 |
49095 |
218622 |
218769 |
45146 |
0
| 0
| 3
| 146 |
20 |
15 |
1226 |
125 |
3 |
10 |
1127 |
Started from farther left, but more lag must have happened |
|
Through old Brinstar
| 221810 |
222183 |
49443 |
219168 |
219529 |
45480 |
12
| (1)
| 14
| 146 |
20 |
14 |
1226 |
125 |
3 |
9 |
1127 |
Better mockball drop |
|
Through Kraid entrance
| 222343 |
222405 |
49505 |
219690 |
219726 |
45516 |
26
| 9
| 26
| 146 |
19 |
14 |
1226 |
125 |
2 |
9 |
1127 |
Kept space jump through this room |
|
90. Energy Tank
| 222578 |
222685 |
49612 |
219890 |
219980 |
45606 |
17
| 0
| 17
| 144 |
19 |
13 |
1399 |
125 |
2 |
8 |
1499 |
Mockball bounced to the spot needed for the bomb, and was able to shoot it in mid-air and get it on the same jump |
|
Speed up, to the left |
223084 |
223402 |
49924 |
220379 |
220670 |
45887 |
27
| (1)
| 31
| 144 |
19 |
13 |
1356 |
125 |
2 |
8 |
1499 |
|
|
Invisible floor room
| 223597 |
223728 |
50055 |
220866 |
220976 |
45997 |
21
| 0
| 21
| 144 |
19 |
13 |
1356 |
125 |
2 |
8 |
1499 |
Better running speed to enter the room with |
|
91. Missiles |
223888 |
223905 |
50072 |
221136 |
221154 |
46015 |
(1)
| 0
| (1)
| 149 |
19 |
13 |
1356 |
130 |
2 |
8 |
1499 |
|
|
92. Missiles |
224304 |
224333 |
50101 |
221553 |
221579 |
46041 |
3
| 0
| 3
| 154 |
19 |
13 |
1356 |
135 |
2 |
8 |
1499 |
|
|
Exit room |
224732 |
224802 |
50171 |
221978 |
222046 |
46109 |
2
| 0
| 2
| 154 |
19 |
13 |
1356 |
135 |
2 |
8 |
1499 |
|
|
Exit invisible floor room
| 224958 |
225089 |
50302 |
222202 |
222307 |
46209 |
26
| 0
| 31
| 154 |
19 |
13 |
1346 |
135 |
1 |
8 |
1499 |
Super Missiles destroy these rocks |
|
93. Missiles
| 225253 |
225469 |
50518 |
222471 |
222692 |
46430 |
(5)
| 0
| (5)
| 159 |
19 |
12 |
1346 |
140 |
1 |
7 |
1499 |
Longer to land from previous room than before |
|
Back to Kraid entrance
| 225868 |
226016 |
50653 |
223091 |
223233 |
46559 |
6
| 1
| 6
| 159 |
19 |
12 |
1346 |
140 |
1 |
7 |
1499 |
Didn't get blue suit |
|
Back to Old Brinstar
| 226184 |
226240 |
50709 |
223400 |
223433 |
46592 |
23
| 0
| 23
| 159 |
19 |
12 |
1346 |
140 |
1 |
7 |
1499 |
Kept space jump |
|
Elevator to Crateria
| 226411 |
227024 |
51322 |
223604 |
224157 |
47145 |
60
| 0
| 60
| 159 |
19 |
12 |
1346 |
140 |
1 |
7 |
1499 |
Didn't charge shinespark |
|
Crateria
|
|
To old Mbrain room
| 227164 |
227311 |
51469 |
224297 |
224446 |
47294 |
(2)
| 0
| (2)
| 159 |
19 |
12 |
1343 |
140 |
1 |
7 |
1499 |
No shinespark used |
3.7 |
94. Missiles
| 227471 |
227775 |
51773 |
224606 |
224919 |
47607 |
(9)
| 0
| (9)
| 166 |
19 |
12 |
1283 |
145 |
1 |
7 |
1499 |
No shinespark used, but space jump sped up the descent to the missile |
|
To escape shaft |
228174 |
228283 |
51882 |
225318 |
225426 |
47715 |
1
| 0
| 1
| 166 |
19 |
12 |
1283 |
145 |
1 |
7 |
1499 |
|
|
Secret passage to right
| 228458 |
228735 |
52158 |
225601 |
225881 |
47994 |
(3)
| 0
| (3)
| 166 |
19 |
11 |
1283 |
145 |
1 |
6 |
1499 |
Different timing of door transition |
|
95. Super Missiles |
228911 |
229243 |
52490 |
226057 |
226389 |
48326 |
0
| 0
| 0
| 166 |
24 |
11 |
1155 |
145 |
6 |
6 |
1371 |
|
|
Exit secret passage
| 229642 |
229910 |
52758 |
226788 |
227041 |
48579 |
15
| (5)
| 15
| 166 |
24 |
11 |
1140 |
145 |
6 |
6 |
1341 |
More damage boosting across spikes |
|
Up to cavern
| 230084 |
230269 |
52943 |
227220 |
227395 |
48754 |
10
| 0
| 10
| 166 |
24 |
10 |
1140 |
145 |
6 |
5 |
1341 |
Unmorphed earlier to shoot door faster |
|
Left to missile room
| 230433 |
230537 |
53047 |
227559 |
227650 |
48845 |
13
| (2)
| 13
| 166 |
24 |
10 |
1140 |
145 |
6 |
5 |
1341 |
Better ascent, landing instead of walljumping, and didn't mockball immediately |
|
Roll to the left
| 230724 |
230963 |
53267 |
227839 |
228076 |
49066 |
2
| 0
| (1)
| 166 |
24 |
9 |
1140 |
145 |
6 |
4 |
1341 |
Spent time morphing in this room |
|
96. Missiles |
231123 |
231148 |
53292 |
228236 |
228261 |
49091 |
0
| 0
| 0
| 171 |
24 |
9 |
1140 |
150 |
6 |
4 |
1341 |
|
|
Exit |
231547 |
231596 |
53341 |
228660 |
228708 |
49139 |
1
| 1
| 1
| 171 |
24 |
9 |
1140 |
150 |
6 |
4 |
1341 |
|
|
Exit right
| 231754 |
231893 |
53480 |
228865 |
228996 |
49270 |
8
| 0
| 8
| 171 |
24 |
9 |
1140 |
150 |
6 |
4 |
1341 |
Faster speed before mockballing |
|
To top-left
| 232067 |
232426 |
53839 |
229171 |
229450 |
49549 |
80
| 68
| 80
|
|
|
|
|
150 |
6 |
4 |
1341 |
This is not a direct comparison - time is gained here because the area to the right does not need to be traversed, since the Gauntlet has been cleaned out already |
|
Speed left |
110584 |
110753 |
55502 |
229619 |
229782 |
49710 |
6
|
|
6
|
|
|
|
|
150 |
6 |
4 |
1341 |
|
|
Up to outside |
232067 |
232426 |
53839 |
|
|
|
|
|
|
169 |
24 |
9 |
1140 |
|
|
|
|
|
|
Top-right door |
232663 |
233138 |
54312 |
|
|
|
|
|
|
169 |
24 |
8 |
1062 |
|
|
|
|
|
|
97. Power Bombs |
233326 |
233386 |
54372 |
|
|
|
|
|
|
169 |
24 |
13 |
1062 |
|
|
|
|
|
|
Exit |
233785 |
233977 |
54564 |
|
|
|
|
|
|
169 |
24 |
16 |
1062 |
|
|
|
|
|
|
Into the Gauntlet |
234173 |
234507 |
54898 |
|
|
|
|
|
|
169 |
24 |
16 |
1062 |
|
|
|
|
|
|
Speedmockspringball! |
234721 |
234926 |
55100 |
|
|
|
|
|
|
169 |
24 |
16 |
1062 |
|
|
|
|
|
|
98. Energy Tank |
235092 |
235153 |
55161 |
|
|
|
|
|
|
169 |
24 |
15 |
1499 |
|
|
|
|
|
|
Into next room |
235552 |
235993 |
55598 |
|
|
|
|
|
|
168 |
24 |
15 |
1489 |
|
|
|
|
|
|
99. Missiles |
236161 |
236335 |
55772 |
|
|
|
|
|
|
173 |
24 |
15 |
1489 |
|
|
|
|
|
|
100. Missiles |
236734 |
236792 |
55830 |
|
|
|
|
|
|
178 |
24 |
15 |
1489 |
|
|
|
|
|
|
Zig-Zag Into Tourian
| 237191 |
237754 |
56393 |
229958 |
230303 |
50059 |
218
| 5
| 214
| 173 |
23 |
15 |
1489 |
145 |
5 |
4 |
1341 |
This is not a direct comparison - one starts from the normal door and the other starts from the missile at the end of the gauntlet. Note that this is not a double-count of row 223, because this area is traversed twice in both routes. |
|
Into Statue room |
237923 |
238099 |
56569 |
230467 |
230643 |
50235 |
0
| (13)
| 0
| 173 |
23 |
15 |
1489 |
145 |
5 |
4 |
1341 |
|
|
Elevator to Tourian
| 238261 |
241172 |
59480 |
230818 |
233728 |
53145 |
1
| 0
| 1
| 173 |
23 |
15 |
1489 |
21 |
5 |
4 |
1341 |
Extra missiles put to good use, and better low boosting |
3.9 |
Tourian
|
|
Room 1
| 241423 |
242008 |
60065 |
233979 |
234559 |
53725 |
5
| (1)
| 5
| 173 |
23 |
15 |
1489 |
21 |
5 |
4 |
1298 |
Avoided morphball |
|
Metroid Room 1 |
242174 |
242463 |
60350 |
234726 |
235013 |
54010 |
2
| 0
| 0
| 175 |
23 |
17 |
1488 |
27 |
6 |
5 |
1371 |
|
|
Metroid Room 2 |
242627 |
242760 |
60481 |
235177 |
235305 |
54136 |
5
| 18
| 5
| 175 |
22 |
17 |
1488 |
29 |
5 |
6 |
1371 |
|
|
Metroid Room 3 |
242964 |
243234 |
60749 |
235491 |
235762 |
54404 |
(1)
| 0
| 0
| 185 |
24 |
19 |
1499 |
35 |
9 |
8 |
1411 |
|
|
Metroid Room 4
| 243395 |
243606 |
60956 |
235923 |
236155 |
54632 |
(21)
| 5
| (21)
| 189 |
23 |
19 |
1499 |
37 |
13 |
8 |
1431 |
Different door way entry, and slight changes to get better super missile drops |
|
Sand Room 1
| 243817 |
243950 |
61089 |
236361 |
236472 |
54743 |
22
| 4
| 22
| 189 |
23 |
19 |
1469 |
37 |
13 |
8 |
1431 |
Better entrace from previous room |
|
Sand Room 2 |
244115 |
244212 |
61186 |
236633 |
236729 |
54839 |
1
| (1)
| 1
| 189 |
23 |
19 |
1469 |
37 |
13 |
8 |
1431 |
|
|
Baby Metroid room
| 244374 |
246933 |
63277 |
236892 |
238078 |
56026 |
1373
| (13)
| 904
| 188 |
23 |
19 |
301 |
20 |
13 |
8 |
1297 |
Baby Metroid skip <3 |
|
Sand Room 3
| 247142 |
247253 |
63388 |
238300 |
238481 |
56207 |
(70)
| 7
| (70)
| 188 |
22 |
19 |
301 |
20 |
12 |
8 |
1294 |
Had to recover from shinespark |
|
Eye Door
| 247434 |
247794 |
63748 |
238655 |
239003 |
56555 |
12
| (1)
| 12
| 188 |
21 |
19 |
301 |
20 |
11 |
8 |
1294 |
Used mockball for a portion of the room, and entered door better |
|
To Mother Brain
| 247953 |
248078 |
63873 |
239163 |
239462 |
56688 |
(174)
| 1
| (8)
| 188 |
20 |
19 |
301 |
20 |
10 |
8 |
1294 |
Paused to disable screw attack, and started slightly higher up from previous door |
|
Glass Case
| 248276 |
248997 |
64527 |
239659 |
240323 |
57304 |
57
| 0
| 38
| 175 |
12 |
19 |
301 |
11 |
1 |
8 |
1284 |
Used one more super missile, got closer for the last hit |
|
Mother Brain
|
|
251410 |
1360 |
|
242759 |
-5836 |
(23)
| 0
| 0
| 175 |
0 |
19 |
301 |
11 |
1 |
8 |
1269 |
Real time is 59699 - more lag from pre-fight stunts |
|
Mother Brain (for real)
|
|
258450 |
8347 |
|
249811 |
1153 |
(12)
| 0
| (2)
| 100 |
0 |
0 |
1499 |
11 |
1 |
8 |
1239 |
|
|
To the escape
|
|
259786 |
9643 |
|
251093 |
2395 |
54
| 0
| 54
| 100 |
0 |
0 |
1499 |
0 |
0 |
0 |
1499 |
Mother brain was more to the left on the final hit, putting her into death animation faster |
|
Escape 1 |
259950 |
260057 |
9729 |
251257 |
251364 |
2480 |
0
| 5
| 1
| 100 |
0 |
0 |
1499 |
0 |
0 |
0 |
1499 |
|
|
Escape 2 |
260218 |
260309 |
9820 |
251520 |
251611 |
2571 |
0
| 3
| 0
| 100 |
0 |
0 |
1499 |
0 |
0 |
0 |
1499 |
|
|
Escape 3
| 260477 |
260826 |
10169 |
251776 |
252121 |
2916 |
4
| (12)
| 4
| 100 |
0 |
0 |
1470 |
0 |
0 |
0 |
1470 |
Shinesparked closer to door |
|
Escape 4
| 261003 |
261929 |
11090 |
252310 |
253240 |
3838 |
(4)
| 9
| (1)
| 100 |
0 |
0 |
1470 |
0 |
0 |
0 |
1470 |
Entered door earlier, so more time spent I this room, but still improved walljumping |
|
Weeeeeeeeeee |
262127 |
262428 |
11389 |
253429 |
253730 |
4137 |
0
| (1)
| 0
| 100 |
0 |
0 |
1327 |
0 |
0 |
0 |
1327 |
|
|
Through cavern
| 262600 |
263070 |
11859 |
253903 |
254367 |
4601 |
6
| 5
| 6
| 100 |
0 |
0 |
1327 |
0 |
0 |
0 |
1327 |
Better walljumping |
|
All finished!
| 263270 |
263412 |
12650 |
254562 |
254700 |
5387 |
4
|
|
5
| 100 |
0 |
0 |
1327 |
0 |
0 |
0 |
1327 |
Final time - 2.21.26 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Note that these totals are not completely accurate due to route changes from v1 to v2.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|