*t@1C895:m=4000:4000 *T@1C895:m=4000:4000 +07: ;1C8A3->C96B [goto:21:4B]GAME OVER [gotoFD:21:CD]CONTINUE [gotoFD:22:2D]SAVE GAME [gotoFD:22:8D]PASSWORD [gotoFD:23:0B]NUMBER OF [gotoFD:23:2B]CONTINUES [gotoFD:23:4B]USED: ; using [termFF] here because our custom ; menu screen appends the number of continues here. [termFF] ; Dialog. FF-byte terminated strings. *z@0CB82:m=C000:1C000 *Z@0CB82:m=C000:1C000 ;;;; Clues ;;;; +066u: ;JA @72AE[2:DRQ_MAC2]: BA-KUREINOYAKATADE/SHIROSUISHOUWO/KAZASUTOKI/MICHIHA HIRAKARERU ;CLEAR A PATH/AT BERKELEY/MANSION WITH/A WHITE/CRYSTAL. ; Clue 1 @ Veros REFERRED [nl] ;***********. A crystal[nl] can reveal[nl] a secret[nl] path in the[nl] Berkeley[nl] Mansion. +030u: ;JA @64C6[5:DRQ_YK_1]: KASHINOKINOKUIWO/ARUMONONI UCHIKOMUTOKI/MAOUNO SHOUCHOUHA/ARAWARERU ;A SYMBOL OF/EVIL WILL/APPAER WHEN/YOU STRIKE/THE STAKE. ; Clue 2 @ Berkeley Mansion REFERRED [nl] A symbol of[nl] Dracula will[nl] appear when[nl] you strike[nl] with a stake[nl] made of oak. +031u: ;JA @64EF[5:DRQ_YK_1]: BURA-MUNOYAKATA/KAWANO NOROIWO/TOKUMONO/MUKAEIRERU ;DESTROY THE/CURSE AND/YOU'LL RULE/BRAHM'S/MANSION. ; Clue 3 @ Berkeley Mansion REFERRED [nl] The road[nl] to Brahm's[nl] Mansion[nl] will be[nl] heralded by[nl] dispelling[nl] the curse[nl] of the river. ; 13 strings: Short names for each clue ; No substring compression for these. +159s: Crystal +160s: Oak Stake +161s: Brahm's Road +162s: Sacred Flame +163s: Beach +164s: Diamond +165s: Heart +166s: Garlic +167s: Silk Bag +168s: Whirlwind +169s: Nail +170s: Living Laurel +171s: Death's Ruse ; This is the status box. ; [xx] counts as one character. The length of each of these lines MUST stay fixed. ; [71] is ':', but we use [71] to prevent non-slanted [62] being used instead {"top" : "[47][48][48][48][48][48][48][48][48][48][48][48][48][48][48][49]", "0" : "[4A] [4A]", "mid" : "[4A][48][48][48][48][48][48][48][48][48][48][48][48][48][48][4A]", "bot" : "[4B][48][48][48][48][48][48][48][48][48][48][48][48][48][48][4C]", "time0" : "[4A] [64] [71] [71] [4A]", "time" : "[4A] [71] [71] [4A]", "heart" : "[4A] [hearts]- L- [4A]", "LBL0" : "[4A] Time: [4A]", "LBL1" : "[4A] Exp.: [4A]", "LBL2" : "[4A] Clues...: [4A]", ; Wider box for dialog & shop "top1" : "[47][48][48][48][48][48][48][48][48][48][48][48][48][48][48][49]", "1" : "[4A] [4A]", "bot1" : "[4B][48][48][48][48][48][48][48][48][48][48][48][48][48][48][4C]", "cost" : "[4A] ---- [hearts]---- [4A]", "yes" : "[4A] Buy Refuse [4A]", "no" : "[4A] [4A]" } |